My name is Alexander Degtyarev. I’ve been in the industry for 13 years, mostly doing mobile, PC and console games, but also spent some time working on computer vision, machine learning, industrial simulations and synthetic data generation. While dealing with a large variety of real-time 3D applications, I learned a lot about platform-specific and general performance optimizations, graphics programming, building custom tools, setting up pipelines for artists, designing and building large complex solutions from scratch, supporting LiveOps projects and starting new.
Popular repositories Loading
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shader-profiler-ios
shader-profiler-ios PublicTiny fragment/vert shader profiler for iOs.
Objective-C
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crittercism-unity-ios
crittercism-unity-ios PublicForked from crittercism/crittercism-unity-ios
Unity Plugin for Crittercism iOS Crash Reporting
Objective-C
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OmniSharpSublime
OmniSharpSublime PublicForked from OmniSharp/omnisharp-sublime
C# IDE Plugin for Sublime Text 3
Python
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sublime-config
sublime-config PublicSnapshot of sublime text settings, I use to work with Unity3d, C#, html, css and other technologies.
ShaderLab
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