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FFT-based ocean-wave rendering, implemented in Godot
A high-performance, zero-overhead, extensible Python compiler using LLVM
Per-blade grass rendering inspired by "Ghost of Tsushima", implemented in Godot
Playing Sudoku in TypeScript while the type checker highlights mistakes.
mTvare6 / hello-world.rs
Forked from b4skyx/hello-world.rs🚀Memory safe, blazing fast, configurable, minimal hello world written in rust(🚀) in a few lines of code with few(1092🚀) dependencies🚀
Free and open-source Godot 4 demo scenes to see the new features in action
Addon for Blender to directly export to a Godot Scene
Tessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders
an addon containing a jump flood algorithm driven motion blur compositor effect for Godot 4.3 beta
An addon containing all components necessary to perform a radial motion blur effect for things like wheels and propellers
The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.
Real-Time SLAM for Monocular, Stereo and RGB-D Cameras, with Loop Detection and Relocalization Capabilities
Implementation of the paper "3D Gaussian Splatting as Markov Chain Monte Carlo"
Borgo is a statically typed language that compiles to Go.
Talos Linux is a modern Linux distribution built for Kubernetes.
Godot 4 mesh slicing addon
Water Shader Prototype for Godot
Resources to tunnel Wireguard over Websockets
An experimental x86 64-bit research operating system written in Rust from scratch with minimal dependencies. OUTDATED VERSION
Godot SSR Shader that also supports transparency and fake refraction