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[Unity] Scroll view component that can implement highly flexible animations.
A unified function to create realistic wet materials in Unity.
Fast, cross-platform and reliable multipart downloader with asynchronous progress events for .NET applications.
Experimental tools and libraries for reading and analyzing Unity data files.
《Real-Time Rendering 4th》 (RTR4) 中文翻译
Example project to draw 1million grass instances on mobile
A Unity Plugin for Converting Terrain 2 Mesh & Terrain 2 Data for Runtime Virtual Texture.
Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.
Reusable RendererFeature of MobileScreenSpacePlanarReflection
Developer-first error tracking and performance monitoring
Efficient glTF 3D import / export package for Unity
High-Resolution Image Synthesis with Latent Diffusion Models
This project is the implementation of FernRP Package, Include NPR/PBR.
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
One stop solution for all Vulkan samples
Fluent re-take on Unity Inspector UX. Packed with QoL improvements.
中国程序员容易发音错误的单词
Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.
Piccolo (formerly Pilot) – mini game engine for games104
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
Simple example of implementing Screen Space Planar Reflections as a RenderFeature
Demo Project using the Universal RP from Unity3D