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Implement simple sr calculation from pattern values
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vunyunt committed Nov 29, 2024
1 parent e85a78f commit a11de07
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54 changes: 0 additions & 54 deletions osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs

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Expand Up @@ -29,8 29,8 @@ private static double speedBonus(double interval)
/// </summary>
private static int availableFingersFor(TaikoDifficultyHitObject hitObject)
{
DifficultyHitObject? previousColourChange = hitObject.Colour.PreviousColourChange;
DifficultyHitObject? nextColourChange = hitObject.Colour.NextColourChange;
DifficultyHitObject? previousColourChange = hitObject.PreviousColourChange;
DifficultyHitObject? nextColourChange = hitObject.NextColourChange;

if (previousColourChange != null && hitObject.StartTime - previousColourChange.StartTime < 300)
{
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