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Real-time fluid simulation using Navier-Stokes equations
Raymarched fluid sims are state of the art in real-time vfx
      https://www.youtube.com/c/AndrasKetzer/videos

Code from paper, i rewrote for rectangular && 3D && engine integration
C software render with wasm emscripten

From paper
      https://www.researchgate.net/publication/2560062_Real-Time_Fluid_Dynamics_for_Games
      https://en.wikipedia.org/wiki/Navier–Stokes_equations
      https://wdv.com/Aerospace/Fluids/StamFluidsforGames.pdf
Patent expired
      https://patents.google.com/patent/US6266071B1/en

In game engine: