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Tags: visnyin/softart

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0.5.7

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Update issue 226

AstroBoy could play full animation length.
Added anim time fetch to skin_mesh and animation_player.

0.5.6

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Removed tag Milestone 1

0.5.5

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Merge

0.5.4

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Update issue 256

Fixed bjam build error when customized_toolset_dir() is not set.
Bjam could be compiled correctly on Linux.

0.5.3

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Update issue 228

SALVIA:
  Added and tested early-z code for optimization.

0.5.2

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Update issue 226

SALVIA:
  Fixed bug of host_impl::vx_set_constant when cpp shader is enabled.
  Fixed bugs of Benchmark* when cpp shader is enabled.
  Update performance document.

0.5.1

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Add an flush call before some constant was set to avoid incoherence b…

…etween render passes.

0.3.6

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Update issue 204

SASL: Fixed bug of merge swizzle.
SASL: Add create temporary node context.
SASL: Now layout to node context support cached semantic input.
SASL: Fixed wrong overwrite issues when vertex shader input is as reference.
SASL: Add test for case that input is assigned.

0.3.5

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Update issue 173

SASL: Added and tested intrinsic "lit", "trunc" and "faceforward".
SASL: Update document "supported intrinsics".

0.3.4

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Update issue 195

SASL:
  Add missed gen_terrain.cpp.
  Add missed shared_declaration.h