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Various Fixes is a modification for Grand Theft Auto IV and EFLC, purpose of which is fix various kinds of bugs in game.

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Various Fixes is a modification for Grand Theft Auto IV and EFLC, purpose of which is fix various kinds of bugs in game. Mod is not limited only on fixes, it also includes restoration of some things, console content, various texture improvements, etc.

Note: if you got some weird stuff (flying buildings, random objects instead of weapon pickups) after installing this mod, then start a new game and check if the problem is gone.

If you wish to report issues, please either use this SPREADSHEET, or leave a post in issues. Thank you!

Just Fixes

Main part of the mod, which includes only fixes for things that look and work incorrectly, everything else is in other sections.

  • Fixed roof windows on Hove Beach subway station.
  • Fixed glass in Charge Island's boatyard.
  • Fixed glass on random store in Hove Beach.
  • Fixed glass on some shops in Alderney.
  • Fixed shaders on some flags in Alderney.
  • Fixed vine shaders in Rotterdam Hill.
  • Fixed grid on construction site in Bohan and Algonquin.
  • Fixed windows on random building in Northwood.
  • Fixed ad on crane in Hove Beach.
  • Fixed billboard in Beechwood City.
  • Fixed dividers on the golf club.
  • Fixed very bright windows on buildings in Firefly Projects.
  • Fixed dirt shader in Roman's cab depot office.
  • Fixed stickers on dumpster.
  • Removed windows transparency at the Hove Beach subway station, because street was displayed incorrectly through them, and station building itself was visible through them.
  • A lot of wrong props placement was fixed, check maps in image album to see what has been fixed and restored.
  • Removed broken trees LOD in Bohan.
  • Removed broken LOD at a couple shops in Alderney.
  • Removed broken LOD of sunken ships.
  • Fixed missing LOD texture in BOABO.
  • Removed broken LOD on basketball field in Algonquin.
  • Removed broken watertower LOD in BOABO.
  • Fixed broken parking LOD texture in Varsity Heights.
  • Removed broken fence LOD in Varsity Heights.
  • Removed broken conditioner LOD in Bohan.
  • Changed models of some trailers to those that matches the LODs.
  • Fixed bushes on highway in Algonquin.
  • Fixed bushes in Firefly Island.
  • Fixed bushes on piles of junk in Bohan.
  • Fixed bushes on abandoned bridge in Acter industrial park.
  • Fixed leaves in City Hall and Castle Garden City.
  • Fixed flickering billboard in Hove Beach. Special thanks to Philips_27 for creating a video about how this bug looks like.
  • Fixed flickering ad in Schottler.
  • Fixed missing grid texture on baseball field in Dukes.
  • Fixed missing fence texture in Algonquin tunnel.
  • Fixed missing billboard texture in Middle Park West district.
  • Fixed missing ventilation texture in Northwood.
  • Fixed missing tag texture on jeans in russian clothes shop.
  • Fixed missing texture on Algonquin highway dividers.
  • Fixed missing textures for objects such as ventilation, lamps, etc. in airport.
  • Fixed missing wall texture in City Hall alleyway.
  • Fixed painting above bed in Playboy X apartment.
  • Fixed cutscene chair texture in Roman's cab depot.
  • Fixed fences on Algonquin bridge.
  • Fixed meshes on project balconies, doors, subway railways, unfinished bridge in Bohan.
  • Fixed shader of one bench (ec_hbr_bench_2).
  • Fixed grilles for conditioners and billboards.
  • Fixed tennis grid in Bohan and Dukes.
  • Fixed balcony grille in East Holland.
  • Fixed grille on windows in Firefly Projects.
  • Fixed balcony railing shader in various places.
  • Fixed grilles on various shops, making them more smoother.
  • Fixed fence on subway bridge from Northwood to Bohan.
  • Fixed Sprunk ad in Rotterdam Hill.
  • Fixed detail on freeway supports in Firefly Projects.
  • Fixed windows on couple shops in Bohan.
  • Fixed a lot of stuff in Firefly Island, such as: wrong object shaders, wrong object textures, missing and misplaced objects.
  • Fixed taxi driver face variability.
  • Fixed F_Y_Tourist hairstyle properties.
  • Fixed M_Y_Platin_02 accessories textures.
  • Fixed M_O_Janitor shoes texture.
  • Fixed M_Y_Genstreet_16 shoes texture.
  • Fixed M_Y_airworker headphones texture.
  • Fixed M_Y_Gbik_Lo_02 shoes texture.
  • Fixed F_O_Porient_01 glasses.
  • Fixed M_M_Gjam_Hi_01 wrong chain texture.
  • Fixed F_Y_FF_Burger_R wrong badge texture.
  • Fixed M_Y_Garbage pants position.
  • Fixed M_M_Pindus_02 normal and specular textures.
  • Fixed M_Y_Valet shoes texture.
  • Fixed M_M_Securityman bracelet texture.
  • Fixed stipple.wtd, which removes grainy from fences and trees (optional, manual installation only).
  • Fixed tanker textures.
  • Fixed incorrect wheels on Roman's Taxi during intro cutscene.
  • Fixed pissing animation speed on mission "Meltdown".
  • Fixed hotel worker scenario coordinates in South Slopes.
  • Fixed peds wall leaning scenario coordinates in Westdyke.
  • Fixed park gardering scenario in East Hook, now peds perform this scenario in Rotterdam Hill.
  • Fixed issue that caused manhat02.ide to break save files. If you have installed this file and didn't make a backup, then you can get one from "Update x.x.x" folder.
  • Fixed issue with broken buildings LODs during night time in Berchem and Acter (problem was found on CE version, and therefore was not solved on time).
  • Changed roof glass texture on Hove Beach subway station to match console one.
  • Fixed M_Y_Chinvend_01 upper clothing textures.
  • Restored beta roof texture at Brucie's garage, as well as the roofs of several buildings near this garage.
  • Restored couple more unused shop signs in Hove Beach, also adapted LOD textures for them.
  • Restored missing ads on the Algonquin - Dukes expressway near the bus depot.
  • Fixed antenna LOD on bus depot in Downtown.
  • Fixed missing LOD texture of ad frame in BOABO.
  • Fixed very intense reflections on some buildings in Hove Beach.
  • Restored ad close to police station in Hove Beach.
  • Restored construction scaffs in Alderney City on Bedrock St.
  • Restored missing skylights on some buildings in Rotterdam Hill.
  • Added transparency to titles so they match console ones.
  • Fixed very intense reflections on roof of the ferry station in Algonquin.
  • Restored unused shop sign in East Island City near the laundromat place.
  • Fixed broken sign LOD in Airport.
  • Fixed very intense reflection of the score board in Northwood.
  • Fixed missing shadows of the fire escapes in Downtown and Schottler.
  • Fixed very intense reflection on road signs in North Holland.
  • Restored unused "Ammu Nation" shop sign in front of the Maisonette 9 nightclub.
  • Fixed pile of rubbish transparency in Schottler.
  • Fixed issue with roof fences not casting shadows in Northwood, Bohan, Firefly Projects.
  • Fixed issue with "Golden Pier" canopy not casting shadows in Algonquin.
  • Fixed issue with fence not casting shadows on Charge Island baseball field.
  • Fixed wrong mesh material on building roof in Beechwood City.
  • Fixed wrong rail material in Hove Beach.
  • Fixed transparency on "330th Anniversary" posters in Alderney City.
  • Reduced reflections on Brucie's garage in East Book.
  • Fixed issue with missing shadows on Broker-Dukes tunnel.
  • Fixed wrong fence material on big building in Beachgate, also improved roof texture of this building.
  • Fixed wrong balcony mesh material on buildings in Rotterdam Hill.
  • Fixed broken parking LOD texture in Middle Park West.
  • Fixed parking sign night texture using LOD instead of real texture in Willis.
  • Fixed transparent billboard in Schottler.
  • Fixed windows transparency on some building in The Meat Quarter.
  • Fixed E-Cola vending machine collision.
  • Fixed M_Y_Downtown_02 wrong hat texture, also improved normal and specular textures for one of the hat variations.
  • Fixed F_Y_Hooker_01 hair specular texture.
  • Added missing normal and specular textures for M_O_Peasteuro_02.
  • Fixed wrong normal and specular textures for M_Y_Drug_01.
  • Fixed M_Y_Genstreet_11 wrong specular texture.
  • Changed Mallorie clothes on Luck of the Irish cutscene, so her hand won't clip through jacket and makes visible her watches in this cutscene.
  • Fixed issue with extra not being displayed on Bernie's head on Hating the Haters mission cutscene.
  • Fixed cutscene cord transparency.
  • Fixed pissing animation speed on mission "Meltdown".
  • Fixed hotel worker scenario coordinates in South Slopes.
  • Fixed peds wall leaning scenario coordinates in Westdyke.
  • Fixed park gardering scenario in East Hook, now peds perform this scenario in Rotterdam Hill.
  • Added missing normal and specular textures for M_Y_Tough_05 jacket.
  • Fixed issue with rail not casting shadows in Northwood.
  • Fixed broken waiting room sign at the ferry terminal in Alderney.
  • Fixed balcony mesh not casting shadows in Rotterdam Hill.
  • Fixed taxi driver face variability.
  • Fixed F_Y_Tourist wrong hair material.
  • Fixed M_Y_Platin_02 accessories textures.
  • Fixed M_O_Janitor shoes texture.
  • Fixed M_Y_Genstreet_16 shoes texture.
  • Fixed M_Y_airworker headphones texture.
  • Fixed M_Y_Gbik_Lo_02 shoes texture.
  • Fixed F_O_Porient_01 glasses.
  • Fixed M_M_Gjam_Hi_01 wrong chain texture.
  • Fixed F_Y_FF_Burger_R wrong badge texture.
  • Fixed M_Y_Garbage pants position.
  • Fixed M_M_Pindus_02 normal and specular textures.
  • Fixed M_Y_Valet shoes texture.
  • Fixed M_M_Securityman bracelet texture.
  • Fixed M_Y_Chinvend_01 upper clothing textures.
  • Fixed M_Y_Downtown_02 wrong hat texture, also improved normal and specular textures for one of the hat variations.
  • Fixed F_Y_Hooker_01 hair specular texture.
  • Added missing normal and specular textures for M_O_Peasteuro_02.
  • Fixed wrong normal and specular textures for M_Y_Drug_01.
  • Fixed M_Y_Genstreet_11 wrong specular texture.
  • Added missing normal and specular textures for M_Y_Tough_05 jacket.
  • Fixed tanker textures.
  • Fixed E-Cola vending machine collision.
  • Fixed incorrect wheels on Roman's Taxi during intro cutscene.
  • Changed Mallorie clothes on Luck of the Irish cutscene, so her hand won't clip through jacket and makes visible her watches in this cutscene.
  • Fixed issue with extra not being displayed on Bernie's head on Hating the Haters mission cutscene.
  • Fixed cutscene cord transparency.
  • Fixed pool table collision in Playboy X apartment.
  • Fixed illogical text on Emerald subway station sign, thanks to Meesmoth for finding this issue.
  • Fixed pissing animation speed on mission "Meltdown".
  • Fixed hotel worker scenario coordinates in South Slopes.
  • Fixed peds wall leaning scenario coordinates in Westdyke.
  • Fixed park gardering scenario in East Hook, now peds perform this scenario in Rotterdam Hill.

Screenshots

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Beta Leftover Fixes

  • Changed beta clothes for pizzeria employees to final one.
  • Changed beta clothes textures to the final ones.
  • Changed beta Tom Goldberg photo to the final one (special thanks to Magic_Al for sharing xbox texture of Goldberg's photo).
  • Fixed text on Contender ad in Northwood.
  • Changed inscription Crazy Ivan's to Спиртной Магазин.
  • Fixed street names on road signs.
  • Changed Binco ad to Новинки последней моды.
  • Fixed wrong prop hat texture from green to black.
  • Replaced beta shop signs LOD textures with final ones in Hove Beach.

Screenshots

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Props Placement Fixes

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Community Fixes

This section includes other people's work that has been provided for the mod.

Fixes and improvements by MikhailRock

  • Fixed gap between fence and road in Algonquin.
  • Fixed wardrobe collision in Dwayne's apartment.
  • Fixed mirror collision and removed flickering graffity in Middle Park toilet.
  • Fixed a lot of stuff in Triangle club:
    • Fixed display of paintings.
    • Fixed a bug where objects were not displayed or flickering on mirrors, also fixed mirrors collision.
    • Fixed gap between baseboard and wall.
    • Fixed some incorrectly placed and stretched textures.
    • Fixed gap in the lamp in dressing room.
    • Fixed various holes on the ceiling.
    • Fixed sinks in dressing room.
    • Fixed incorrect neon sign inside the club.
    • Fixed shadows that were either placed incorrect, or makes some parts of the club too dark.
    • Restored unused paintings.
  • WPL fixes №4(Bohan) and №8(Algonquin).

Improvements by Ash_735

  • Restored higher resolution textures from IV PC across TLAD/TBOGT (all TBoGT map textures is in PC quality now, and this is why update weights 500mb more, but it's definitely worth it).
  • Restored higher resolution textures from TLAD to TBOGT.
  • Recreated spec maps in higher resolution across TLAD/TBOGT, also using final textures to get rid of inconsistencies.
  • Remade some normal maps across TLAD/TBOGT in higher resolution.
  • Copied Split Sides from TLAD over to TBOGT (same building but used lower res textures and bad mapping in TBOGT).
  • Replaced billboard texture on Bahama Mamas club with TBOGT one.
  • Made a design choice in TW@ to use both EFLC wallpaper and original IV wallpaper (EFLC wallpaper is used on old CRT monitors, IV style is used on TFT monitors).
  • Remade reflective textures used for night club bottles (evident in Maisonette 9 and Bahama Mamas).
  • Improved quality of console golf net texture.

Fixes and improvements by Tomasak

  • Fixed sign collision at the airport.
  • Fixed hole on top of the Rotterdam Tower.
  • Fixed office window transparency in Triangle сlub.
  • Window texture in Algonquin apartment were taken from console.

TLAD

  • Fixed Johnny's broken head model.

TBOGT

  • Fixed slightly broken Luis head model.
  • Fixed animation of giving money to beggars.
  • Fixed stretched fence on Algonquin pedestrian bridge.
  • Changed tollbooth glass to match console one.
  • Added missing part of the barge on map close to airport.
  • Removed dynamic flag from fence in Port Tudor that will fall after slight contact.
  • Props Placement Fixes №21 (Dukes) and №8 (Algonquin).
  • Fixed missing wall on Liberteen building.
  • Fixed issue with iron mesh on railway was not visible from ground in Hove Beach, Beechwood City, Schottler, Firefly Projects, Northern Gardens.
  • Fixed wrong ground collision material in Firefly Projects.
  • Fixed broken vegetation in Bohan near construction place.
  • Fixed missing shadow from wall in Northwood near the junk yard.
  • Fixed flickering billboard in Hove Beach. Special thanks to Philips_27 for creating a video about how this bug looks like.

TLAD

  • Fixed semi-automatic pistol incorrect rotation when shooting from car.

Fixes by Philips_27

  • Fixed window texture on warehouse in East Hook.

Console content by Parallellines

  • Restored console lights (lamppost coronas; more intense kitchen light in Roman's apartment).
  • Extracted building textures in Firefly Projects from PS3, since they turned out to be better there (and on XBOX too) than on PC. Also, compressions of these textures have been cleaned up by Ash_735.

Fixes and improvements CP

  • Fixed broken beach LOD texture in Firefly Island.
  • Fixed double fence model in Firefly Island.
  • Fixed flickering graffiti in Middle Park toilet mirror.
  • Added lights to Schottler tunnel.
  • Fixed missing shadows on pedestrian bridge in Algonquin.
  • Fixed missing night texture of "Betta" building.
  • Fixed intense windows reflections on building LOD in Firefly Projects.
  • Fixed missing railtrack reflections near McReary's house.
  • Fixed issue with grille on railway was not visible from ground in Rotterdam Hill.

Fixes by TheYoshiPunch

  • Fixed M_Y_Gangel_01 hair texture.
  • Fixed stretched fence on Algonquin pedestrian bridge.
  • Changed tollbooth glass to match console one.
  • Added missing part of the barge on map close to airport.
  • Removed dynamic flag from fence in Port Tudor that will fall after slight contact.

TLAD

  • Fixed semi-automatic pistol incorrect rotation when shooting from car.

Fixes by Olanov

  • Added variety to cops that arresing Billy on This Sh*t's Cursed mission.

Fixes and improvements by vavrinko

  • Added some details to restored Feltzer billboard in airport.
  • Removed transparency from green lamp in ULP office and Pegorino's house, to match console look.
  • Added more lights on Twitchin's Sugar sign in BOABO.
  • Edited light on RON building in Alderney City.
  • Closed Cluckin' Bell in Northwood now has the lights turned off at night.
  • Fixed Eris night canopy in front of the gun store in Broker.
  • Fixed one wire shader in Bohan.
  • Fixed wrong bus stops rotation in Lancaster and Middle Park East (not marked on the Props Placement Fixes map yet).
  • Fixed missing shoe textures in MODO.
  • Fixed missing lamp texture on abandoned factory in Acter Industrial Park.
  • Fixed railings not casting shadows on Northwood subway station.
  • Fixed traffic lights position north of Broker TW@t cafe (not marked on the Props Placement Fixes map yet).
  • Bahama Mamas lights work like it does in TBOGT.
  • Improved RON station lights in Hove Beach, Cerveza Heights and Little Bay. Now the places is not lightened during the day, only at night.
  • Added wires to places that makes sense or were somewhat overlooked, these are:
    • Dillon Street;
    • Fortside Bohan;
    • Alderney police station district;
    • Leftwood - Flathead Road.
  • Fixed Didier Sachs billboard on the warehouse in East Island City.
  • Fixed Fortside Bohan wirepole position.
  • Fixed Colony Island wirepoles positions in front of the cemetery.
  • Fixed wire not connected to building in north Alderney.
  • Fixed Shottler Medical Center sign being too far from the building.
  • Fixed Panoramic night sign texture in Downtown Broker.
  • Removed light from pharmacy sign in Bohan on Bronco Street, because place is abandoned and working sign makes no sense.
  • Edited emissive light on Hove Beach pharmacy to look more realistic.
  • Fixed floating Keep Clear parking text in front of Elizabeta's place.
  • Fixed sink texture being applied on the kitchen shelves in Playboy X apartment.

TLAD

  • Fixed issue with cards transparency.

TBOGT

  • Fixed missing textures on Cluckin' Bell in Berhchem and Fixed missing fence texture in Port Tudor.

Improvements by Magic_Al

  • Added dynamic shadows from lights in Castle Gardens tunnel.
  • Added dynamic shadows from railways lights in Hove Beach, Schottler, Bohan.
  • Added dynamic shadows from lights in airport carpark.
  • Replaced waiting room sign texture at the ferry terminal in Alderney with console one.
  • Replaced several instances of lower resolution ec_hbr_trucktyre texture with diffuse, normal, and specular from ec_trailer models from Max Payne 3.

Fixes by Panzermann11

  • Fixed N.O.O.S.E. gas masks using the incorrect texture (specular instead of diffuse).

Fixes and improvements Valentyn_L

Firefly Island and boardwalk:

  • Fixed dark AO on Hove Beach pier LOD.
  • Fixed boardwalk railing meshes, stair and railing UV tiling, railing placement and collisions, and covered-up seams on curved paths.
  • Fixed overly reflective building rooves.
  • Fixed, reworked, and polished Firefly Island Amphitheater broken normals, UV mapping, pillar on face of building, and broken geometry on brick arches.
  • Fixed broken normals and smoothing groups.
  • Fixed buntings, wires, and fences not casting shadows due to wrong material being assigned.
  • Replaced boardwalk stall ground texture for consistency.
  • Fixed Parachute Jump tower top grating back-face culling, adjusted UV maps, added specular and normal maps.
  • Fixed Parachute Jump tower courtyard yellow brick wall and fencing (missing faces and too much duplicate geometry), and incorrect poster UV mapping.
  • Fixed gazebo normals, UV maps, and floor specular mapping.
  • Fixed powerlines that were not using gta_wires material.
  • Fixed overly reflective large residential buildings due to incorrect specular maps.
  • Adjusted pier boards texture and fixed missing pillar collision under pier.
  • Minor fixes to Firefly Island boardwalk stalls/buildings.
  • Fixed Firefly Island Projects shadow acne and roof normals/smoothing groups.
  • Fixed Firefly Island boardwalk ground collision holes.

Hove Beach, area surrounding Roman's Apartment:

  • Fixed dark AO in courtyard behind Johnson's building.
  • Assigned correct gta_cutout_fence material to tree fencing.
  • Fixed Johnson's and Brief Fascination buildings: fixed mesh holes, normals and smoothing groups, back-face culling on details, overly reflective roof and building faces, added reflective glass material to storefronts, adjusted Johnson's sign positions and positioning of night signs.
  • Fixed floating powerline anchoring (WIP).
  • Fixed "Hove Beach Liberty City" tinsels not casting shadows.
  • Fixed powerlines that were not using gta_wires material.
  • Fixed LomBank normals and added specular and normal maps to windows and granite material.
  • Fixed large residential building behind LomBank AO intensity and dark streaking and roof fence not casting shadow.
  • Fixed dirt UV direction, normals, and vertex shading in alleyway behind Hove Beach safehouse.

Hove Beach:

  • Fixed overly reflective large residential buildings due to incorrect specular maps.
  • Fixed missing Native American Engines sign and building mesh.
  • Fixed triangular ad pole missing a sign near RON Gas Station, UV fixes.
  • Fixed back of building located under Broker Bridge face AO being too dark.
  • Fixed Diner 69 sign not casting shadow, roof specular tiling, and specular maps improvements.
  • Fixed floor grates not casting shadows.
  • Fixed Shoe World store normals.
  • Fixed Spaghetti House awning mesh and UV tiling, and corrected smoothing groups.
  • Fixed construction site broken normals and UVs.
  • Fixed broken normals on blue docks building.
  • Fixed construction site crane normals, floating geometry, UVs, and reduced metal reflection intensity.
  • Added reflections to construction site metal ramp to match crane metal material.
  • Floating road construction between Go Karts track and carnival entrance no longer floats above road.
  • Fixed Bumper n' Dumper small sign and storefront UV mapping.
  • Added shadows and reflections to grating on overpasses on rooftops near construction site.
  • Hove Beach station reworked, fixed missing geometry, misaligned UV's, dark AO on windows.
  • Spaghetti storefront fixed UVs, smoothed normals, cleaned-up stretched textures.
  • Added Lombank missing night emissive signs and ads.

Broker:

  • Fixed UV mapping on roof of warehouse beside "Rigged to Blow" mission bomb truck location and adjusted AO intensity.
  • Fixed Broker Hospital normals, smoothing groups, and warped UVs.
  • Fixed dark AO in building courtyard in Broker.
  • Fixed BAOBAO road car spawn collision.
  • Fixed Broker Hospital's hole in reception glass roof, other minor fixes.
  • Enabled grating shadows on Brucie's Garage.
  • Fixed misc road smoothing groups.
  • Fixed Rotterdam Hill sidewalk UVs.
  • Reworked arch roundabout bird columns.
  • Fixed abandoned railway wall UV direction and dark vertex shading.
  • Fixed Derriere store UVs and night emissive misalignment.
  • Fixed DE store UVs in flat-iron-like building and night emissive misalignment.
  • Fixed "Turning You On" awning transparent underside and surround buildings' UVs, normals, broken geometry, and adjusted collisions.
  • Fixed floating dirt that surrounds Broker Hospital.
  • Courthouse/Police Station reworked, fixed geometry errors, re-mapped UVs.
  • Redone UVs for abandoned subway tunnel stone fence near Cerveza Heights.
  • Updated Broker office buildings to include vavrinko's fixes, as well as ensure consistency of ads and billboards during day and night

Bohan:

  • Fixed 24/7 signs and building normals, across player apartment.
  • Fixed Bohan construction site ramp collision and one-way glass collision that would trap the player.

Dukes:

  • Fixed Dukes Police Station flickering stuccos.
  • Fixed Steinway graveyard broken normals on graves.
  • Reworked Stout Blarneys bar courtyard, fixed normals, re-adjusted UVs, corrected materials, reworked buntings.

Algonquin:

  • Fixed Middle Park East Safehouse lampshades casting shadows.
  • Restored St Openshaw texture and fixed dark AO on smokestack beside Algonquin Bridge.
  • Fixed Castle Gardens Hospital window mesh not casting shadows.
  • Fixed high-rise building normals.
  • Fixed some Middle Park broken normals.
  • Fixed Natural Museum broken normals, smoothing groups, and UV tiling.
  • Fixed overpass to Alderney smoothing groups and invisible backfacing highway barrier.
  • Fixed seafloor tiling and missing seafloor on Northwestern side.
  • Fixed Algonquin Safehouse exit light bulb not lighting up

Liberty Island:

  • Fixed dark AO in Liberty Island park grass.

Acter Industrial Park:

  • Removed duplicate floating metal grated runway/overpass.

Props:

  • Improved drinking fountain to better fit reference photo, added specular and normal maps.
  • Restored shadows to misc objects such as wires, grates, fences, etc.
  • Restored wire material to most wires (WIP).
  • Restored empty billboards with dirty/torn texture.
  • Enabled shadows on freeway fence grating.
  • Fixed freeway walls broken normals.
  • Fixed broken normals on garage doors.
  • Enabled shadows of chains on the sea fence.
  • Fixed jetty wood broken normals.
  • Enabled shadows on promenade fences (short, corner 1 & 2, long)
  • Disabled previously enabled dynamic shadow on red soda vending machine, reverted intensity to vanilla
  • Phone speckle pattern made texture-resolution independent (as per request)

Screenshots

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Beta Content

Some beta content makes sense to be restored rather than replaced, not going to explain every change, but there are reasons for them.

  • Restored unused Feltzer ad in airport.
  • Restored beta roof texture on Woodfellas warehouse in East Hook.
  • Restored unused shop signs in Hove Beach.
  • Restored unused painting texture in Playboy X apartment (which was reused in TBoGT, but anyway).
  • Restored beta Drusilla's look, it makes more sense because of these reasons:
    • Waitresses became visible.
    • Windows from interior correspond the ones from exterior.
    • Fixes double entry door.
    • Corresponds all in-game photos of this place.
  • Restored beta roof texture at Brucie's garage, as well as the roofs of several buildings near this garage.
  • Restored missing ads on the Algonquin - Dukes expressway near the bus depot.
  • Restored ad close to police station in Hove Beach.
  • Restored unused "Ammu Nation" shop sign in front of the Maisonette 9 nightclub.
  • Added transparency to carwash roof windows in Purgatory.
  • Restored some missing billboards in East Island City.

Screenshots

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Console Content

Some of this content already included in main part of the mod, but here is only what looks different (not completely wrong) from PC, and makes sense to be restored.

  • Restored white cop head variation, which is exist on consoles, but missing on PC.
  • Changed M_Y_Pharlem_01 normal map face texture.
  • Changed texture of pedestrian traffic lights.
  • Changed grid texture on golf course in Algonquin.
  • Added transparency to the blinds in ULP office.
  • Light corona texture were taken from console, because it is not compressed unlike the PC one.
  • Added transparency to titles during intro cutscene.
  • Restored laundromat shop sign in East Island City.
  • Extracted building textures in Firefly Projects from PS3, since they turned out to be better there than on PC.

Screenshots

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Improvements

All sorts of texture improvements and other things will be in this section.

  • Improved billboards quality in Bohan.
  • Improved some warehouse textures in Beechwood City.
  • Improved quality of Radio Broker billboard in Hove Beach.
  • Improved some textures on Algonquin gas station.
  • Improved some lamppost textures.
  • Improved specular textures for some industrial props.
  • Improved M_M_Sweeper jacket texture.
  • Improved suit texture for F_M_Pbusiness.
  • Improved some textures for F_Y_Nurse.
  • Changed chair (gb_diningchr02) textures to ones that cutscene model uses.
  • Improved textures of some planes in airport.
  • Removed mouse cursor from Playboy X photo.
  • Changed light bulb model with much better one.
  • Improved ads textures in Downtown Broker and Rotterdam Hill.
  • Improved some textures on Hove Beach subway station, also added normal maps to station roof.
  • Improved roof textures in BOABO.
  • Improved ads textures in Star Junction.
  • Improved some ads textures in Beechwood City.
  • Improved posters and graffiti textures in Bohan near the hospital.
  • Improved textures for various models from manhatxr.img (treeholes, rooftops, balconies).
  • During "Museum Piece" cutscene, game will use timecyc from the street, and not from interior.
  • Changed windows on Steinway Beer Garden building to match the look from Algonquin.
  • Improved some textures of several buildings near the hardware store on Dillon Street.
  • Reduced draw distance of procedurally generated plants so that they fade in and out smoothly, rather than appearing abruptly and thereby catching the eye (however, this does not solve the "pop in" issue, but it should make situation a little better).
  • Added more procedural props to:
    • Firefly Island beach and Go-Kart track;
    • Firefly Project beach close to the highway;
    • entire Beachgate area;
    • road dividing strip on highway from Firefly Projects to Francis International Airport;
    • various grassy areas throughout Francis International Airport (except for the runway for now);
    • road dividing strip in Castle Gardens;
    • some grassy areas in Steinway, East Island City and Cerveza Heights;
    • Northwood and some areas in East Holland;
    • some areas in Normandy and Alderney City.

Screenshots

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Episodes from Liberty City

Episodic content only.

TLAD

  • Fixed missing ramp texture.
  • Fixed missing textures on Cluckin' Bell.
  • Fixed missing trashcan texture.
  • Fixed missing texture on random Algonquin building.
  • Fixed missing fence texture.
  • Fixed bug which replaced bushes with trees in Bohan.
  • Changed beta Jim and Jason photos to the final.
  • Fixed IG_Pgirl_01 hair texture, also better textures were taken from console.
  • Changed weapons on Shifting Weight mission cutscene: female with pistol was replaced with micro uzi, to match the sound of shot from it, sweeper was replaced with pistol, so it won't clip with wall when Johnny runs to bikes.
  • Changed racing bat texture from wood to aluminum to match console look.
  • Restored missing normal and specular textures for Johnny's boots.

TBoGT

  • Fixed cutscene golden uzi texture.
  • Fixed missing textures on Bahama Mamas club.
  • Fixed street display through the door in Maisonette 9 club (very noticeable when using 2dfx mod).
  • Fixed bug which replaced trees with flower pots in Meadows Park and Firefly Island.
  • Restored some missing trees in Hove Beach and Firefly Island.
  • Fixed incorrect bush model in Bohan (same problem as with trees in TLAD, only wrong bush model was chosen).
  • Better textures were taken from XBOX for F_Y_Pgirl_01.
  • Added variety to M_Y_ClubBlack_01 ped in some cutscenes with him (he always appeared in same look).
  • Fixed Al Di Napoli hairstyle.
  • Restored Jeremy St. Ives in one more frame in Blog This cutscene.
  • Fixed incorrect wheels on Turismo during intro cutscene.
  • Improved textures for most of the TBoGT exclusive ads in Star Junction.
  • Restored missing normal and specular textures for Luis' drug or money bag.
  • During "Not So Fast" cutscene, game will use timecyc from the street, and not from interior.

Screenshots

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Optional Content

Hove Beach station windows with gta_alpha shader

This option is accurate to vanilla PC, however:

  • Windows DO NOT cast shadows;
  • Transparency and shadows look cleaner and do not shimmer; Use this if you do not have shader fixes (FusionFix, for eg.) installed.

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Pedestrian traffic lights

  • PC - vanilla, non-functional traffic lights.
  • PS3&X360 - fake imitation of functional traffic lights, basically it’s just a painted texture.
  • Functional (done by brokensymmetry - this is how it should have worked from the start, this option may look awesome but unfortunately it has some minor bugs, but hey at least traffic lights now works properly.

uFE1lzY

Fixed PC grass height

  • Because on consoles grass was different, the PC-exclusive one turned out to be mostly hidden under the ground.
  • This fix is optional to avoid conflicts with Console Visuals mod.

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Fixed PC trees height by vavrinko

  • Because on consoles grass was different, the PC-exclusive one turned out to be mostly hidden under the ground.
  • This fix is optional to avoid conflicts with Console Visuals mod.

Nw5ju3I

Fixed misspelled ruZZian text

  • Done by request but still not finished.
  • For most players this will not make a big difference, but for russian ones like me this fix may be somewhat useful.

PVOxgac

Billboards from Chinatown Wars by Ash_735

  • It has nothing to do with fixes, but it may be considered as little improvement that the mod itself includes.
  • What's this thing about is it restores some exclusive billboards from Chinatown Wars, and places them like in CTW respectively, at least that was the idea, but when it came to placing these billboards in game I had to change plans and start looking for other places where it may be suitable to add them there.
  • Anyway, if you want to add a little variety to billboards in the game, then this is for you.

7noRdeC


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About

Various Fixes is a modification for Grand Theft Auto IV and EFLC, purpose of which is fix various kinds of bugs in game.

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