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Support auto-vectorization of fused compute shaders #1111

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nathanielsimard opened this issue Jan 4, 2024 · 0 comments · Fixed by #1123
Closed

Support auto-vectorization of fused compute shaders #1111

nathanielsimard opened this issue Jan 4, 2024 · 0 comments · Fixed by #1123
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performance Anything related to performance wgpu Related to WGPU backend

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@nathanielsimard
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Support executing shaders with vectorized operations instead of scalar operations (vec4, vec3, and vec2). Dispatch to the right shader when the shapes are compatible with vector sizes.

@nathanielsimard nathanielsimard added performance Anything related to performance wgpu Related to WGPU backend labels Jan 4, 2024
@nathanielsimard nathanielsimard self-assigned this Jan 4, 2024
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Labels
performance Anything related to performance wgpu Related to WGPU backend
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