A Non-Official OpenAI Rest Client for Unity (UPM)
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Updated
Aug 15, 2024 - C#
Unity is a game development platform used to build high-quality 3D/2D games that can deployed across mobile, desktop, VR/AR, consoles, or the web.
A Non-Official OpenAI Rest Client for Unity (UPM)
Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
The Official Mixed Reality Framework for Unity
Property drawer that allows class selection from drop-down in Unity.
A simple selection history window for Unity.
Change the C# compiler (csc) used on your Unity project, as you like!
Repository for PlayEveryWare's EOS Plugin for Unity, bringing the functionality of Epic Online Services to the Unity Game Engine.
Capture a screenshot with effect and display it. Light-weight, non-realtime, no-camera (and no-PostProcessingStack), but be effective enough. The captured snapshot can be used as a background for a UI panel.
CompositeCanvasRenderer bakes multiple source graphics into a bake-buffer (RenderTexture) and renders it. Additional material modification, mesh modification, and baking effects are supported! Let's enjoy the effects that were difficult to implement with UI shaders, such as blur, soft outline, and soft shadow!
Collection of utility methods, design patterns, and extensions for Unity.
A set of classes to convert Unity Addressables callbacks/coroutine workflow to async/await with UniTask.
Enhance your scene loading experience with Unity.
Flexbox layout support for Unity UI using the Yoga layout engine
This package provides a component that allows easy modification/animation of material properties for Unity UI (uGUI) without the need for shader-specific custom components.
UI Toolkit elements and utilities for custom Editor interfaces in Unity.
Unity Gradient Texture generator
A synchronous event bus for Unity, using strictly typed events and generics to reduce runtime overhead.
Library for drawing vector shapes in Unity.
Created by Unity Technologies