Source code for cross-platform OpenGL gaming engine
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Updated
Mar 30, 2024 - C
Source code for cross-platform OpenGL gaming engine
🎥 Graphics Kernel: flexible, highly configurable, extensible render engine (realtime offline)
Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
Compact OpenGL Shadow Mapping Examples in a single compilation unit
A collection of header files that can ease OpenGL programming
DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow path is only enabled with the native DXR, while DXR fallback layer is not supported for this sample, since IgnoreHit() causes crash due with dxrfallbackcompiler anyway.
This project demonstrates on-the-fly configurable shaders in the free version of Unity3D 4.0, so no pro license needed!
OpenGL Playground repository for tracking my progress in learning OpenGL.
A simple scene with a high-poly sports car model in a small garage. I made it over the weekend for a job application.
A basic rendering engine written in C and GLSL using OpenGL. It was originally created for my last high school project (Gymnasiearbete). Active from October to December 2019.
The OpenGL project I did for the Computer Graphics course back in 2007. Uses the fixed pipeline.
Bombing simulation using OpenGL
Real-Time Computer Graphics framework.
A university OpenGL engine project implementing parallel split shadow maps (PSSM)
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