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A collection of tools, libraries, and tests for Vulkan shader compilation.
Rust bindings for the shaderc library.
A live editor for fragment shaders, powered by Neovim, WebGPU, and Zig!
This XenoAtom.Interop project provides a set of C# libraries to interop with C/C libraries (musl, libgit2, sqlite, vulkan...)
Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to SPIR-V.
Wiki and Generator for space contemplators
Python CFFI binding for shaderc
Updated
Jan 18, 2024
Python
Common Lisp/CFFI bindings for shaderc.
Updated
Jul 21, 2021
Common Lisp
A .NET Standard wrapper to shaderc
Utility crate for kickstarting vulkan development in Rust.
Updated
Apr 11, 2024
Rust
A live shader compiler (using shaderc)
Updated
Aug 14, 2019
Rust
Offline shader compiler with SPIR-V reflection support.
Lightweight Rust wrapper for OpenGL on web & desktop
Updated
Jul 18, 2024
Rust
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