A fast BVH using SAH in rust
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Updated
Aug 19, 2024 - Rust
A fast BVH using SAH in rust
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.
RayS: A Ray Searching Method for Hard-label Adversarial Attack (KDD2020)
A Bounding Volume Hierarchy implementation using javascript
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Rendering 3D scenes with geometric figures, mirrors, realistic shadows, depth of field and global illumination.
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This repository contains all the necessary code used to develop the shark and ray conservation plan developed for WILDOCEANS. This is currently a LIVE project, so the code may still change.
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Little raycaster written in Python
Analysis and code to support the paper "Overfishing drives over one third of all sharks and rays toward a global extinction crisis" published in Current Biology on 6th September 2021
Code for upcoming paper on Optimisation of Raman spectroscopy in an axicon-based backscattering configuration
A HTML5 Canvas app for creating interactive light ray experiments, written in TypeScript.
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