Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
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Updated
Oct 1, 2023 - C
Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation" (https://onlinelibrary.wiley.com/doi/abs/10.1002/cav.1545). Particle emissions from the surface of mesh. The emitters are approximatively uniformly distributed by taking the advantage of quad tes…
A particle simulation running in parallel on the GPU using compute shaders. The particle simulation looks astounding and very life-like and I tried to make it as optimized as possible.
Particle Life in the Terminal!
Laboratory exercises for Computer Graphics @ FER
COMP4411 Project 4
Project using OpenGL library
Interactive Inertial Electrostatic Confinement (IEC) Particle Simulator.
simple multithreading particle system without block on update/render
particle simulation built with SDL and C
A simple particle system demo created in attempt to explore Modern OpenGL and computer graphic rasterization
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