Cross Platform Professional Procedural Terrain Generation & Texturing Tool
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Updated
Sep 11, 2024 - C
Cross Platform Professional Procedural Terrain Generation & Texturing Tool
🔗WPF node editor based on ReactiveUI
Particle editor using flow graph nodes for the spark particle engine
A web-based node editor component for plotly dash
Pythonocc nodes for Ryven
Widget for visual creation of logical connections, based on Qt5.
node-based map generators in Unity
Visual scripting node editor to make BepInEx plugins
ComputerVisionBlueprint is an open-source tool that simplifies computer vision with a drag-and-drop interface using Qt, OpenCV, and Qt Node Editor. It supports camera inputs, image processing, and basic OpenCV operations. Available as a Linux AppImage, it's designed for easy experimentation and contribution.
BepInEx Mono plugin to load and resolve .nodemod files made with BepInNode software.
BepInEx il2Cpp plugin to load and resolve .nodemod files made with BepInNode software.
create a program that allows people without programming knowledge to build something tinkering with node
OgreBlueprintKalami try to implement a node editor using QGraphics(a Qt module), aim to help guys to use this tool for material and particle editing.
A language for designing nursing training sessions.
New basis for the projection engine shader editor canvas
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