A simple, stateless, functional mechanism to perform actions repetitively until successful.
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Updated
Feb 14, 2023 - Go
A simple, stateless, functional mechanism to perform actions repetitively until successful.
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
A multiplatform higher-order function for retrying operations that may fail.
♻️ The most advanced interruptible mechanism to perform actions repetitively until successful.
A Magisk module for setting miscellaneous audio configuration values (media audio volume steps (100 steps), raising the resampling quality, disabling the effects framework, etc.)
A Magisk module for maximizing the digital audio fidelity by reducing jitters on audio outputs (USB DACs, Bluetooth a2dp, DLNA, etc.)
Retries in Swift with sensible defaults and powerful flexibility.
Measures the system induced jitter ("hiccups") a CPU bound thread experiences
For avoiding foggy sound like (jitter) distortion on all digital audio outputs, this Magisk module disables very large audio jitter generators (w.r.t. battery draining & optimizations, and wireless connectivity).
A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering
JitterTrap is a measurement and impairment tool for developers of latency-sensitive applications and devices.
Dark version of the "default" theme of Max 8. Ease your eyes!
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