Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders with custom tesselation steps. There's also an additional attempt to create grass using compute shaders DrawProceduralIndirect. This project was written for Unity version 2019.4.11f1 and given the volatile natu…
material
unity
shaders
texture
unity3d
tessellate
writing-shaders
hdrp
unity-hdrp
grass-blades
grass-tessellationgeometry
grass-colour
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Updated
Jul 25, 2021 - C#