SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
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Updated
Oct 1, 2024 - C#
.NET is a free, cross-platform, open source developer platform for building many different types of applications.
SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
SS CMS 基于 .NET Core,能够以最低的成本、最少的人力投入在最短的时间内架设一个功能齐全、性能优异、规模庞大并易于维护的网站平台。
This strongly-typed, client library enables working with Elasticsearch. It is the official client maintained and supported by Elastic.
.NET 8, Angular 18, Clean Architecture, Clean Code, SOLID Principles, KISS Principle, DRY Principle, Fail Fast Principle, Common Closure Principle, Common Reuse Principle, Acyclic Dependencies Principle, Mediator Pattern, Result Pattern, Folder-by-Feature Structure, Separation of Concerns.
TensorFlow API for .NET languages
Lite reliable UDP library for Mono and .NET
A friendly substitute for .NET mocking libraries.
Every programmer needs a rubberduck. COM add-in for the VBA & VB6 IDE (VBE).
Statiq Web is a flexible static site generator written in .NET.
Fellow Oak DICOM for .NET, .NET Core, Universal Windows, Android, iOS, Mono and Unity
Simple Windows desktop application for viewing & querying Apache Parquet files
Visualize unit test code coverage easily for free in Visual Studio Community Edition (and other editions too)
IPC is a C library that provides inter-process communication using shared memory on Windows. A .NET wrapper is available which allows interaction with C as well.
.NET 8 Nuget Packages.
a C# embeddable lexer and parser generator (.Net core)
Barcode generation library written in C# and .NET Standard 2
Runtime parser for string expressions (formulas, method calls). Builds dynamic LINQ expression tree and compiles it to lambda delegate.
A mesh decimation library for .NET and Unity.
Created by Microsoft
Released February 13, 2002