LITIENGINE 🕹 The pure 2D java game engine.
-
Updated
Aug 12, 2024 - Java
LITIENGINE 🕹 The pure 2D java game engine.
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
Classic 8 Ball pool game written in JavaScript
A curated collection of Python examples for optimization-based solid simulation, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions, designed for readability and understanding.
Data Structures implemented in Java
An interactive physics engine & library.
Real time generate collider mesh according shader, it is really useful when you want to interact with your raymarching scene
The mdbook source of a free online book on the theory and algorithms of physics-based simulations. You are welcome to make contributions by submitting pull requests or directly contacting the authors.
Modeling and Simulation of 3D systems
A free online book on the theory and algorithms of physics-based simulations. To make a contribution, please submit pull requests on the mdbook-src repository (not this one), or directly contact the authors.
A curated set of C examples for optimization-based elastodynamic contact simulation using CUDA, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions. Designed for readability and understanding, this tutorial helps beginners learn how to write simple GPU code for efficient solid simulations.
A platformer sample written for Pico-8, includes slopes and jump buffering
Further development of this fork has moved to my PlayRho repository.
An easy-to-use collision resolution library for gamedev written in pure Go.
Click anywhere on the screen and draw a shape using multiples left mouse button clicks, once done click on the right mouse button to generate the shape and enjoy the physics! (Be creative).
A simple framework for new and experienced Python programmers to create animations, games, and other graphics-based programs. Includes GUI controls, robotics simulator, and video recording and effects.
A simple Pong game in Flutter
Collidable Components for React-Native
Newtons Cradle - Bearing in Swift using UIDynamicBehavior
Dynamically add text as a circle with visual cues of collision simulation, completely in-browser
Add a description, image, and links to the collision-handling topic page so that developers can more easily learn about it.
To associate your repository with the collision-handling topic, visit your repo's landing page and select "manage topics."