spine runtime support for qt qml with spine-cpp 3.x
thanks for spine-qml
currently support:
- real time timescale
- real time fps
- real time animation mixing
- real time skins
- real time animation
- skeleton scale(force to reload)
- async loading
- debug bones
- debug slots
todo:
- deug vertices
- clipping
- complex blendMode (some errors)
- animation cache
- multi threading simulation