spine runtime support for qt qml with spine-cpp 3.x
thanks for spine-qml
currently support:
- real time timescale
- real time fps
- real time animation mixing
- real time skin setting
- real time animation setting
- real time skeleton scaling(extractly a global scale of <scaleX, scaleY>)
- async loading
- debug bones
- debug slots
- shared image texture
- clipping effect
- full stack multithread support
- window, linux, arm/arm64 cross compile project handle
- support realtime customized blend color on rgba/gray channel
- light control
todo:
- deug vertices
- VertexEffect
- audio trigger
- prealphamultiply blending support
- astc compressed texture support