- Freiburg
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21:10
(UTC 02:00) - @SimonTippe
Highlights
- Pro
Stars
FFT-based ocean-wave rendering, implemented in Godot
Industry-standard navigation-mesh toolset for games
3D Renderer Engine builds with Vulkan and C 20
3D & 2D SPH Fluid Solver framework & editor for cross platform use
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
A Vulkan Raytracing framework for various bidirectional path tracing techniques
SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
This library integrates multiple culling methods into one library.
Small cross platform Vulkan/OpenGL 3d engine for personal experimentation
Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.
Lina Engine is an open-source , modular, tiny and fast C game engine, aimed to develop 3D desktop games.
Personal hobby project to experiment with various rendering techniques.
ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper
DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, etc 💫
Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.
A toy physically based GPU path tracer (C /OpenGL/GLSL)
My toy engine, mainly for rendering experiment and prototyping.