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Showing results

FFT-based ocean-wave rendering, implemented in Godot

C# 1,956 65 Updated Sep 27, 2024

Industry-standard navigation-mesh toolset for games

C 6,523 1,616 Updated Aug 11, 2024

JoltPhysics C# bindings

C# 224 34 Updated Oct 14, 2024

3D Renderer Engine builds with Vulkan and C 20

C 183 18 Updated Sep 8, 2024

3D & 2D SPH Fluid Solver framework & editor for cross platform use

C 4 Updated Feb 13, 2024

Yet Another Vulkan Engine

C 470 19 Updated Oct 8, 2024

SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.

C 2,130 289 Updated Oct 15, 2024

Luna Rendering Engine

C 20 Updated Jan 11, 2024

Realtime 3D rendering engine

C 668 33 Updated Oct 11, 2024

Vulkan based game engine

C 237 16 Updated Aug 13, 2024

Real-time Direct3D 12 path tracer

C 244 5 Updated Oct 13, 2024

A Vulkan Raytracing framework for various bidirectional path tracing techniques

C 463 29 Updated Sep 29, 2024

3D C/C Game Engine - Created By Brady Jessup

C 517 36 Updated Feb 24, 2024

Embeddable physically based renderer

C 210 11 Updated Oct 12, 2024

SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism

Roff 1,414 66 Updated Feb 4, 2024

This library integrates multiple culling methods into one library.

C 127 11 Updated Feb 4, 2024

Small cross platform Vulkan/OpenGL 3d engine for personal experimentation

C 87 8 Updated Dec 27, 2022

A C game engine powered by Vulkan

C 17 1 Updated Oct 15, 2024

Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.

C 187 24 Updated Apr 1, 2019

Lina Engine is an open-source , modular, tiny and fast C game engine, aimed to develop 3D desktop games.

C 830 50 Updated Oct 13, 2024

Rendergraph-based DirectX 12 graphics engine

C 430 28 Updated Oct 9, 2024

Personal hobby project to experiment with various rendering techniques.

C 475 23 Updated Sep 16, 2024

C library for modern OpenGL experiments

C 617 61 Updated Oct 15, 2024

ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper

C 72 12 Updated Nov 24, 2022

DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, etc 💫

C 122 9 Updated Jul 20, 2023

Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.

C 283 18 Updated May 15, 2023

A flexible GLSL and HLSL shader editor and IDE.

C 134 7 Updated Oct 12, 2024

A toy physically based GPU path tracer (C /OpenGL/GLSL)

C 1,833 173 Updated Feb 9, 2024

My toy engine, mainly for rendering experiment and prototyping.

C 229 17 Updated Oct 8, 2024

3D Graphics Engine

C 42 5 Updated Oct 12, 2024
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