B-spline interpolation of control points of any dimensionality using de Boor's algorithm.
The interpolator can take an optional weight vector, making the resulting curve a Non-Uniform Rational B-Spline (NURBS) curve if you wish so.
The knot vector is optional too, and when not provided an unclamped uniform knot vector will be generated internally.
$ npm install b-spline
var bspline = require('b-spline');
var points = [
[-1.0, 0.0],
[-0.5, 0.5],
[ 0.5, -0.5],
[ 1.0, 0.0]
];
var degree = 2;
// As we don't provide a knot vector, one will be generated
// internally and have the following form :
//
// var knots = [0, 1, 2, 3, 4, 5, 6];
//
// Knot vectors must have `number of points degree 1` knots.
// Here we have 4 points and the degree is 2, so the knot vector
// length will be 7.
//
// This knot vector is called "uniform" as the knots are all spaced uniformly,
// ie. the knot spans are all equal (here 1).
for(var t=0; t<1; t =0.01) {
var point = bspline(t, degree, points);
}
var bspline = require('b-spline');
var points = [
[-1.0, 0.0],
[-0.5, 0.5],
[ 0.5, -0.5],
[ 1.0, 0.0]
];
var degree = 2;
// B-splines with clamped knot vectors pass through
// the two end control points.
//
// A clamped knot vector must have `degree 1` equal knots
// at both its beginning and end.
var knots = [
0, 0, 0, 1, 2, 2, 2
];
for(var t=0; t<1; t =0.01) {
var point = bspline(t, degree, points, knots);
}
var bspline = require('b-spline');
// Closed curves are built by repeating the `degree 1` first
// control points at the end of the curve
var points = [
[-1.0, 0.0],
[-0.5, 0.5],
[ 0.5, -0.5],
[ 1.0, 0.0],
// repeat the first `degree 1` points
[-1.0, 0.0],
[-0.5, 0.5],
[ 0.5, -0.5]
];
var degree = 2;
// The number of control points without the last repeated
// points
var originalNumPoints = points.length - (degree 1);
// and using an unclamped knot vector
var knots = [
0, 1, 2, 3, 4, 5, 6, 7, 8, 9
];
/*
Disclaimer: If you are using a unclamped knot vector
with closed curves, you may want to remap the t value
to properly loop the curve.
To do that, remap t value from [0.0, 1.0] to
[0.0, 1.0 - 1.0 / (n 1)] where 'n' is the number of
the original control points used (discard the last repeated points).
In this case, the number of points is 4 (discarded the last 3 points)
*/
var maxT = 1.0 - 1.0 / (originalNumPoints 1);
for(var t=0; t<1; t =0.01) {
var point = bspline(t * maxT, degree, points, knots);
}
var bspline = require('b-spline');
var points = [
[ 0.0, -0.5],
[-0.5, -0.5],
[-0.5, 0.0],
[-0.5, 0.5],
[ 0.0, 0.5],
[ 0.5, 0.5],
[ 0.5, 0.0],
[ 0.5, -0.5],
[ 0.0, -0.5] // P0
]
// Here the curve is called non-uniform as the knots
// are not equally spaced
var knots = [
0, 0, 0, 1/4, 1/4, 1/2, 1/2, 3/4, 3/4, 1, 1, 1
];
var w = Math.pow(2, 0.5) / 2;
// and rational as its control points have varying weights
var weights = [
1, w, 1, w, 1, w, 1, w, 1
]
var degree = 2;
for(var t=0; t<1; t =0.01) {
var point = bspline(t, degree, points, knots, weights);
}
t
position along the curve in the [0, 1] rangedegree
degree of the curve. Must be less than or equal to the number of control points minus 1. 1 is linear, 2 is quadratic, 3 is cubic, and so on.points
control points that will be interpolated. Can be vectors of any dimensionality ([x, y]
,[x, y, z]
, ...)knots
optional knot vector. Allow to modulate the control points interpolation spans ont
. Must be a non-decreasing sequence ofnumber of points degree 1
length values.weights
optional control points weights. Must be the same length as the control point array.