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Too many requests for the Pet Info #12
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Found another reason, why this should be fixed. With every pet information from the server, all of the character stats are recalculated. In the debugger, the game stucks. |
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When moving the mouse over a pet (Dark Horse, Dark Raven) in the inventory, the client requests the current pet information (level, etc.). Unfortunately, this request is sent repeatedly for each frame.
It would be beneficial if the amount of requests could be minimized to a reasonable level - ideally, once per hover operation, with a timeout of about a second for the next request.
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