Releases: supyrb/ConfigurableShaders
Releases · supyrb/ConfigurableShaders
0.7.1
0.7.0
New in this version
- Lit Shaders - Change albedo color to non HDR to match unity standard shader behavior
- Lit Shaders - Add HDR emission color
The change will result in a different look in some scenarios, since the hdr color is interpreted differently for the same color value (strange thing, I didn't really find anything in the docs).
Happy Shading 🎉
0.6.3
Version 0.6.2
Version 0.6.1
Added Support for Alpha to Coverage for Configurable/Unlit/Cutout 🎉
Version 0.6.0
Supported Shaders:
- Lit Standard
- Lit Cutout
- Lit Transparent
- Unlit Opaque
- Unlit Cutout
- Unlit Transparent
- UI
- Debug-Depth
- Debug-WorldNormals
The project now works well with UPM as well 🎉
Pre-Release of 0.6
A lot of stuff has changed. To make sure everything works as expected this is a prerelease for upcoming 0.6 ✌
Version 0.5.1
Supported Shaders
- Cutout Unlit
- Standard
- Standard Unlit
- Transparent Unlit
- UI
Changes
- Support for vertex color in every shader
- More examples of how to use the shaders
- Preperations to support UPM
Configurable Shaders 0.1
The package includes three configurable shaders and a lot of documentation
Shaders
Configurable/Standard
: Like the standard shader, but simpler with configurablesConfigurable/UI
: Like the default UI shader, but with Blending and Color Mask configurablesConfigurable/Unlit/Cutout
: Simple Unlit Cutout shader wihich shows how to write a configurable unlit shader