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Hi everyone, I'm working on open source PC VR streaming software using CloudXR, which looks really good and works well, especially over lower bandwidth connections over the internet, or even 5G with L4S optimizations. My plan is to use this for full body tracking, eye-tracking, and to get the most out of my PC VR game project which I will be releasing a demo of later this year.

But for now, the OK Cloud Streamer app will be launching imminently and how much work I can put into it depends on you! I want to add so many features, but there's a tradeoff with my other priorities and getting even a small amount coming in would help justify spending more time and energy on it.

The one KILLER FEATURE that OK Cloud Streamer will have (as soon as it's launched officially), is waist-oriented locomotion, which allows you to decouple the head and body orientation in VR games. Think of it like a software DecaMove, if you know what that is. It works in any PC VR game that supports head-oriented smooth moving on the left thumbstick. Over time I will add more features like forwarding full body tracking and eye-tracing to PC side OpenXR runtimes (like SteamVR, or Monado), for things like dynamic foveated rendering (DFR) and other cool stuff.

@BattleAxeVR

Validate that folks are interested in open-source PC VR streaming software like my OK Cloud Streamer, instead of being beholden to closed-source solutions like Virtual Desktop, AirLink, or Steam Link, which all have pros and cons and none of them really check all boxes. If I earn any money off this I can devote more time to it, or implement requested features that I may not personally find high priority or compelling. Primarily I need to be able to justify the hours I spend on open sourcing stuff.

Featured work

  1. BattleAxeVR/OpenXR-SDK-Source

    Sources for OpenXR loader, basic API layers, and example code.

    Python 13
  2. BattleAxeVR/igl

    Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…

    C

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