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Issues list
Game events should be updated against the station
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#33823
opened Dec 11, 2024 by
metalgearsloth
EntityWhitelist needs reverting
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#33822
opened Dec 11, 2024 by
metalgearsloth
Rad collectors accept any gas without warnings
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#33820
opened Dec 11, 2024 by
K-Dynamic
Monkeys and Kobolds are too clumsy to grind
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D3: Low
Difficulty: Some codebase knowledge required.
Issue: Replicated
This issue has been replicated by another user.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
T: Bugfix
Type: Bugs and/or bugfixes
#33819
opened Dec 11, 2024 by
RadioAndrea
Stomachs Are Inedible
A: Character/Species
Area: Player characters and species features and content.
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D3: Low
Difficulty: Some codebase knowledge required.
Issue: Needs Replicating
This issue needs reproducing, as only one person has reported it.
P3: Standard
Priority: Default priority for repository items.
T: Bugfix
Type: Bugs and/or bugfixes
#33817
opened Dec 11, 2024 by
Kezu02
Container menus close 0.5 seconds after opening, when you get left behind by arrivals shuttle
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
Issue: Needs Replicating
This issue needs reproducing, as only one person has reported it.
P3: Standard
Priority: Default priority for repository items.
T: Bugfix
Type: Bugs and/or bugfixes
#33804
opened Dec 9, 2024 by
fooberticus
Can't change name or colour in station beacons
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D3: Low
Difficulty: Some codebase knowledge required.
Issue: Needs Replicating
This issue needs reproducing, as only one person has reported it.
P3: Standard
Priority: Default priority for repository items.
T: Bugfix
Type: Bugs and/or bugfixes
#33801
opened Dec 9, 2024 by
Velken
Cog bar doors need kitchen access
A: Mapping
Area: Maps, or tools used for mapping
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
#33799
opened Dec 9, 2024 by
EthanQix
Greytide virus can space the station due to improper checks.
A: Mapping
Area: Maps, or tools used for mapping
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
#33798
opened Dec 9, 2024 by
Minemoder5000
Amber smart fridge lacks windoor
A: Mapping
Area: Maps, or tools used for mapping
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
#33797
opened Dec 9, 2024 by
thebadman4662
Depowered doors can't be closed.
A: Engineering
Area: Engineering department, including Atmospherics.
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
Issue: Replicated
This issue has been replicated by another user.
P1: High
Priority: Higher priority than other items, but isn't an emergency.
T: Bugfix
Type: Bugs and/or bugfixes
#33795
opened Dec 9, 2024 by
thebadman4662
Greytide Virus bolts open all department doors it targets, including doors that are a part of different grids
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#33793
opened Dec 9, 2024 by
ArtisticRoomba
Kudzu is immune to reagents
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#33784
opened Dec 8, 2024 by
IProduceWidgets
buckle ghost misprediction
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
T: Bugfix
Type: Bugs and/or bugfixes
#33780
opened Dec 8, 2024 by
thebadman4662
Recycler prediction sometimes is fucked, recycles wrenches instead of unwrencing them.
A: Cargo/Salvage
Area: Cargo department or Salvage.
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D3: Low
Difficulty: Some codebase knowledge required.
Issue: Needs Replicating
This issue needs reproducing, as only one person has reported it.
P3: Standard
Priority: Default priority for repository items.
T: Bugfix
Type: Bugs and/or bugfixes
#33779
opened Dec 8, 2024 by
thebadman4662
Picking up an armed explosive wet floor sign causes an error
A: Roundflow/Antag
Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities
D2: Medium
Difficulty: A good amount of codebase knowledge required.
Issue: Replicated
This issue has been replicated by another user.
P3: Standard
Priority: Default priority for repository items.
T: Bugfix
Type: Bugs and/or bugfixes
#33775
opened Dec 8, 2024 by
Thinbug0
Tile Migration is not working
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
Issue: Needs Replicating
This issue needs reproducing, as only one person has reported it.
P1: High
Priority: Higher priority than other items, but isn't an emergency.
T: Bugfix
Type: Bugs and/or bugfixes
#33770
opened Dec 7, 2024 by
UrPrice
Add bind for combining items in hands
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
Issue: Intended Feature
This issue is not a bug, but an intended feature.
#33766
opened Dec 7, 2024 by
Winkarst-cpu
Doors are blocked open with activated or deactivated mousetrap
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D3: Low
Difficulty: Some codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
T: Bugfix
Type: Bugs and/or bugfixes
#33761
opened Dec 7, 2024 by
AnghelBP
X-Mas lamp sprite replacement doesn't rotate properly
A: Art
Area: Art with no implications for other areas.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
T: Bugfix
Type: Bugs and/or bugfixes
T: Visual Change
Type: Deals with changes to art, sprites or other visuals in the game.
#33753
opened Dec 7, 2024 by
IamVelcroboy
Issues with equipping and unequipping clothes with equip/unequipDelays
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
Issue: Replicated
This issue has been replicated by another user.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
T: Bugfix
Type: Bugs and/or bugfixes
#33749
opened Dec 6, 2024 by
Plykiya
Detectives can choose to spawn without armour their coats aren't named as armoured
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#33746
opened Dec 6, 2024 by
K-Dynamic
IDs without Station Record Keys cannot have nonstandard contents
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
Issue: Replicated
This issue has been replicated by another user.
P1: High
Priority: Higher priority than other items, but isn't an emergency.
T: Bugfix
Type: Bugs and/or bugfixes
#33738
opened Dec 5, 2024 by
Centronias
Handheld device UI does not go gently during round restart
D2: Medium
Difficulty: A good amount of codebase knowledge required.
Issue: Needs Replicating
This issue needs reproducing, as only one person has reported it.
P3: Standard
Priority: Default priority for repository items.
#33736
opened Dec 5, 2024 by
Errant-4
zombie npcs attack cyborgs
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#33735
opened Dec 5, 2024 by
lzk228
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