Simple cross platform plugin to get Contacts from the device.
Currently in Alpha and not fully supported at this time
Ported from Xamarin.Mobile to a cross platform API.
- Currently in Alpha (turn on pre-release packages)
- Available on NuGet: http://www.nuget.org/packages/Xam.Plugin.Contacts
- Install into your PCL project and Client projects.
Platform Support
Platform | Supported | Version |
---|---|---|
Xamarin.iOS | Yes | iOS 7 |
Xamarin.iOS Unified | Yes | iOS 7 |
Xamarin.Android | Yes | API 14 |
Windows Phone Silverlight | Yes | 8.0 |
Windows Phone RT | No | 8.1 |
Windows Store RT | No | 8.1 |
Windows 10 UWP | Yes | 10 |
Xamarin.Mac | No |
Supports
- Xamarin.iOS
- Xamarin.iOS (x64 Unified)
- Xamarin.Android
- Windows Phone 8 (Silverlight)
- Windows Phone 8.1 RT (Blank Implementation)
- Windows Store 8.1 (Blank Implementation)
- Windows 10 UWP
if(await CrossContacts.Current.RequestPermission())
{
List<Contact> contacts = null;
CrossContacts.Current.PreferContactAggregation = false;//recommended
//run in background
await Task.Run(() =>
{
if(CrossContacts.Current.Contacts == null)
return;
contacts = CrossContacts.Current.Contacts
.Where(c => !string.IsNullOrWhiteSpace(c.LastName) && c.Phones.Count > 0)
.ToList();
contacts = contacts.OrderBy(c => c.LastName).ToList();
});
}
- Android
The android.permissions.READ_CONTACTS permission is required, but the library will automatically add this for you. Additionally, if your users are running Marshmallow the Plugin will automatically prompt them for runtime permissions when RequestPermissions() is called.
- iOS
When compiling against iOS 10 SDK Your info.plist needs to specify key NSContactsUsageDescription and a value explaining why the application wants to access the contacts. Permissions will automatically be requested when RequestPermissions() is called.
- Windows Phone
You must add ID_CAP_CONTACTS permission
- UWP
You must mark Contacts in Capabilities tab at app manifest.
This is a derivative to Xamarin.Mobile's Contacts with a cross platform API and other enhancements.
//
// Copyright 2011-2013, Xamarin Inc.
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// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// limitations under the License.
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