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ContactsPlugin for Xamarin and Windows

Simple cross platform plugin to get Contacts from the device.

Currently in Alpha and not fully supported at this time

Ported from Xamarin.Mobile to a cross platform API.

Setup

Platform Support

Platform Supported Version
Xamarin.iOS Yes iOS 7
Xamarin.iOS Unified Yes iOS 7
Xamarin.Android Yes API 14
Windows Phone Silverlight Yes 8.0
Windows Phone RT No 8.1
Windows Store RT No 8.1
Windows 10 UWP Yes 10
Xamarin.Mac No

Supports

  • Xamarin.iOS
  • Xamarin.iOS (x64 Unified)
  • Xamarin.Android
  • Windows Phone 8 (Silverlight)
  • Windows Phone 8.1 RT (Blank Implementation)
  • Windows Store 8.1 (Blank Implementation)
  • Windows 10 UWP

API Usage Example

if(await CrossContacts.Current.RequestPermission())
      {
     
        List<Contact> contacts = null;
        CrossContacts.Current.PreferContactAggregation = false;//recommended
//run in background
        await Task.Run(() =>
        {
          if(CrossContacts.Current.Contacts == null)
            return;

          contacts = CrossContacts.Current.Contacts
            .Where(c => !string.IsNullOrWhiteSpace(c.LastName) && c.Phones.Count > 0)         
            .ToList();

          contacts = contacts.OrderBy(c => c.LastName).ToList();
        });
      }

Important

  • Android

The android.permissions.READ_CONTACTS permission is required, but the library will automatically add this for you. Additionally, if your users are running Marshmallow the Plugin will automatically prompt them for runtime permissions when RequestPermissions() is called.

  • iOS

When compiling against iOS 10 SDK Your info.plist needs to specify key NSContactsUsageDescription and a value explaining why the application wants to access the contacts. Permissions will automatically be requested when RequestPermissions() is called.

  • Windows Phone

You must add ID_CAP_CONTACTS permission

  • UWP

You must mark Contacts in Capabilities tab at app manifest.

License

This is a derivative to Xamarin.Mobile's Contacts with a cross platform API and other enhancements.

//
//  Copyright 2011-2013, Xamarin Inc.
//
//    Licensed under the Apache License, Version 2.0 (the "License");
//    you may not use this file except in compliance with the License.
//    You may obtain a copy of the License at
//
//        http://www.apache.org/licenses/LICENSE-2.0
//
//    Unless required by applicable law or agreed to in writing, software
//    distributed under the License is distributed on an "AS IS" BASIS,
//    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//    See the License for the specific language governing permissions and
//    limitations under the License.
//

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