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base repository: socketio/engine.io
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base: 3.5.0
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head repository: socketio/engine.io
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compare: 3.6.0
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- 5 commits
- 7 files changed
- 2 contributors
Commits on Jun 6, 2022
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feat: decrease the default value of maxHttpBufferSize
This change reduces the default value from 100 mb to a more sane 1 mb. This helps protect the server against denial of service attacks by malicious clients sending huge amounts of data. Backported from 734f9d1
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fix: add extension in the package.json main entry (#608)
The `main` entry for the `package.json` file is for defining the entry point. The entry is currently missing the required `.js` extension, this PR brings it back. Backported from 17b8c2f
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fix: do not reset the ping timer after upgrade
There was two issues with this behavior: - v3 clients (with allowEIO3: true) were also receiving a "ping" after a successful upgrade, which is incorrect (in v3, it's the client that sends the "ping", and the server answers with a "pong") - the ping timer is not reset after upgrade on the client-side, so an upgrade which took longer than the `pingTimeout` duration could lead to a "ping timeout" error on the client-side I think the latter issue is present since the initial implementation. Related: socketio/socket.io-client-swift#1309 (comment) Backported from ff2b8ab
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feat: increase the default value of pingTimeout
This value was updated from 60000 to 5000 in [1], included in `[email protected]` (Feb 2018). The reasoning back then: Some users experienced long delays between disconnection on the server-side and on the client-side. The "disconnect" event would take a long time to fire in the browser, probably due to a timer being delayed. Hence the change. That being said, the current value (5s) now causes unexpected disconnections when a big payload is sent over a slow network, because it prevents the ping-pong packets from being exchanged between the client and the server. This can also happen when a synchronous task blocks the server for more than 5 seconds. The new value (20s) thus seems like a good balance between quick disconnection detection and tolerance to various delays. Note: pingInterval pingTimeout is still below the threshold of React Native, which complains if a timer is set with a delay of more than 1 minute. [1]: 65b1ad1 Related: - socketio/socket.io#2770 - socketio/socket.io#2769 - socketio/socket.io#3054 - socketio/socket.io#3376 Backported from 5a7fa13
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