A single-header supports OOP in pure C.
Using power of preprocessor and hacking on assembly to unlock the limits.
Foo f = new(Foo)(10); // create Foo instance
assert(f->get() == 10); // get value
f->base.release(); // release
- C /Java inspired OOP
- Public, private members
- Constructor, destructor
- Abstraction
- Inheritance
- Zero dependency
- No breaking editor's intellisense
-
x86/_64
target -
arm
target
- Just add
obj.h
to your C source - See tests for more
// C native OOP // C with obj.h
class Foo { | class(Foo, public(
public: | int (*get)();
Foo(int bar); | ), private(
int get(); | int bar;
private: | ));
int bar; |
}; | ctor(Foo)(int bar) {
| obj_setup(Foo);
Foo::Foo(int bar) { | obj_bind(Foo, get);
this->bar = bar; | self->bar = bar;
} | obj_done(Foo);
| }
int Foo::get() { |
return this->bar; | method(Foo, int, get)() {
} | obj_prepare(Foo);
| return self->bar;
| }
|
Foo *f = new Foo(15); | Foo f = new(Foo)(15);
f->get(); | f->get();
delete f; | f->base.release();
GCC 4 | MSVC 14 | Clang 5 | TCC 0.9 | |
---|---|---|---|---|
Windows (x86 / x64) | β | β | β | β |
Linux (i386 / x86_x64) | β | _ | β | β |
Mac OSX (i386 / x86_64) | β | _ | β | _ |
- On Visual Studio 2017 15.8 , please disable Just My Code debugging
We can't explain in detail, but something like binding
this
to a function in JavaScript.
Simulate a simple class with struct
:
struct A {
void (* todo)(); // method
};
And we have a static function:
static void fn_todo() {}
Next, bind A
instance (aka this
) to fn_todo
π
binded_todo = bind(fn_todo, myA);
Finally π
myA->todo = binded_todo;
myA->todo(); // call it like a method
- This is a fork of yulon/clofn
- Just copy function header and inject some code to pre-allocate this inside
- Currently, support
x86
andx86_64
only
Function template:
static void fn_todo() {
volatile size_t self = ...;
...
Disassemble:
; prolog
mov rax, ...
mov QWORD PTR [rbp-8], rax
...
Generated function:
[copied prolog]
> x86
| mov eax, [data]
| jmp [addr]
> x86_64
| mov rax, [data]
| push rax
| mov rax, [addr]
| jmp rax
Refs:
See obj.h for more.