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When creating many slint::Image objects from the same SharedPixelBuffer, then the non-software renderers will allocate a new texture for each slint::Image. It would be more efficient if they could share the same texture.
The text was updated successfully, but these errors were encountered:
Discussed in #2712
When creating many
slint::Image
objects from the sameSharedPixelBuffer
, then the non-software renderers will allocate a new texture for eachslint::Image
. It would be more efficient if they could share the same texture.The text was updated successfully, but these errors were encountered: