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The official game demo, named MemoryTile, the CPU usage is very high (around 30 percent). #5677

Answered by tronical
xb284524239 asked this question in Q&A
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I have developed a game demo named MemoryTile, following the official website's documentation. However, both in release and debug build modes, the CPU usage is quite high (around 30 percent).  I suspect that my program is not utilizing a GPU rendering backend, but instead is using CPU software rendering, which is why the CPU usage is so high.

We default to rendering with FemtoVG on Windows, which uses the OpenGL drivers that you have installed on your system. If that weren't available, you'd see a message in the console that indicates a fallback to software rendering. Do you see that?

Could you please give me some advice on what steps I should take to ensure that Slint uses GPU render…

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Converted from issue

This discussion was converted from issue #5675 on July 23, 2024 11:07.