The official game demo, named MemoryTile
, the CPU usage is very high (around 30 percent).
#5677
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I have developed a game demo named Lastly, I would like to know if
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Replies: 2 comments 6 replies
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We default to rendering with FemtoVG on Windows, which uses the OpenGL drivers that you have installed on your system. If that weren't available, you'd see a message in the console that indicates a fallback to software rendering. Do you see that?
Adding
FemtoVG does not support I suggest to run the program in a profiler to get an idea where the time might be spent. |
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No, I don't see that message. I've checked the console output thoroughly and there's no indication of a fallback to software rendering.
After adding the |
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We default to rendering with FemtoVG on Windows, which uses the OpenGL drivers that you have installed on your system. If that weren't available, you'd see a message in the console that indicates a fallback to software rendering. Do you see that?