Updated on: February, 21th, 2016
Welcome to Egret!
Developed by Egret Technology, Egret Engine 3.0 includes a newly built 3D engine and a 2D engine created based on HTML5. With its robust cross-platform operability and commitment to solving the performance and fragmentation problems of HTML5 APP and games, Egret Engine 3.0 will perfectly meet developers’ needs. We appreciate every suggestion and please send it to Egret team if you have any.
This update aggregates all the changes from 3.0.2 to 3.0.3.
- When set the property lineSpacing in textInput, the cursor have a little wobble when you input text.
- Fixed the bug that when websocket in IOS browser.
- ScrollBar add property autoVisibility. It can set the scroll bar is hidden automatically
- Fixed the bug that automatic dirty rectangle abnormal when TextField is moved.
- The property of scale9grid can set to 0.
- Fixed the bug that compile error when third-party libraries using the ES5 method.
- Improve the speed at runtime loading a lot of resources
- Fixed the bug that DisplayObject.hitTestPoint use anchor property
- When the Egret project folder is not valid, show more infomation.
- Add support for WebGL.
- Add filter function.