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frame.lua
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frame.lua
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module 'aux'
local gui = require 'aux.gui'
function handle.LOAD()
for _, v in ipairs(tab_info) do
tabs:create_tab(v.name)
end
end
do
local frame = CreateFrame('Frame', 'aux_frame', UIParent)
tinsert(UISpecialFrames, 'aux_frame')
gui.set_window_style(frame)
gui.set_size(frame, 768, 447)
frame:SetPoint('LEFT', 100, 0)
frame:SetToplevel(true)
frame:SetMovable(true)
frame:EnableMouse(true)
frame:SetClampedToScreen(true)
frame:CreateTitleRegion():SetAllPoints()
frame:SetScript('OnShow', function() PlaySound('AuctionWindowOpen') end)
frame:SetScript('OnHide', function() PlaySound('AuctionWindowClose'); CloseAuctionHouse() end)
frame.content = CreateFrame('Frame', nil, frame)
frame.content:SetPoint('TOPLEFT', 4, -80)
frame.content:SetPoint('BOTTOMRIGHT', -4, 35)
frame:Hide()
M.frame = frame
end
do
tabs = gui.tabs(frame, 'DOWN')
tabs._on_select = on_tab_click
function M.set_tab(id) tabs:select(id) end
end
do
local btn = gui.button(frame)
btn:SetPoint('BOTTOMRIGHT', -5, 5)
gui.set_size(btn, 60, 24)
btn:SetText('Close')
btn:SetScript('OnClick', function() frame:Hide() end)
close_button = btn
end
do
local btn = gui.button(frame, gui.font_size.small)
btn:SetPoint('RIGHT', close_button, 'LEFT' , -5, 0)
gui.set_size(btn, 60, 24)
btn:SetText(color.blizzard'Blizzard UI')
btn:SetScript('OnClick',function()
if AuctionFrame:IsVisible() then HideUIPanel(AuctionFrame) else ShowUIPanel(AuctionFrame) end
end)
end