Skip to content
View shicz86's full-sized avatar

Block or report shicz86

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Beta Lists are currently in beta. Share feedback and report bugs.

Starred repositories

Showing results

Code for the manim-generated scenes used in 3blue1brown videos

Python 6,633 1,626 Updated Oct 14, 2024

Educational framework exploring ergonomic, lightweight multi-agent orchestration. Managed by OpenAI Solution team.

Python 10,937 845 Updated Oct 15, 2024

Screen Space Global Illumination for Unity URP (Universal Render Pipeline).

C# 106 9 Updated Sep 16, 2024

Unity URP Shaders

C# 22 5 Updated Sep 12, 2024

Nori: an educational ray tracer

C 843 183 Updated Mar 26, 2024

图形学随笔

C 44 9 Updated Feb 21, 2023

A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.

C 54 3 Updated Apr 11, 2015

通过Excel表格存储数据,转换到CSV,然后可在Unity中直接读取使用,更快捷的数据修改,直接修改Excel然后重新生成对应文件即可

C# 2 Updated Mar 28, 2024

An open source mesh slicer framework for Unity3D Game Engine. Written in C#.

C# 2 Updated Aug 10, 2023

Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"

Python 14,102 1,825 Updated Sep 17, 2024

Oculus showcase of hand tracking based interactions in Unreal.

C 183 65 Updated Oct 12, 2024

Oculus asset streaming showcase demonstrating how to use asset streaming when navigating open world project while using different level of details. This sample also demonstrates how to use the Unit…

C# 140 30 Updated Sep 3, 2024
C 2,021 196 Updated Feb 2, 2024

From anything to mesh like human artists. Official impl. of "MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers"

Python 2,006 88 Updated Aug 5, 2024

综合:后处理、RenderFeature管线拓展、PBR、NPR、体积渲染、ComputeShader、GPU草、VFX特效;的综合仓库

ShaderLab 101 19 Updated Sep 29, 2024

Discover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Anchors.

C# 244 57 Updated Sep 13, 2024

Misc repository for certain GPU algorithms.

HLSL 18 Updated Jan 7, 2024

Two tools for Unity to deal with spherical harmonics

C# 146 28 Updated Jun 10, 2020

Solve puzzles. Learn CUDA.

Jupyter Notebook 9,608 845 Updated Sep 1, 2024

Event Driven Behavior Trees for Unity 3D

C# 1,142 194 Updated Nov 26, 2022

Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

C# 14,670 2,672 Updated Oct 15, 2024

SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & han…

C 972 127 Updated Jul 10, 2024

test unity UI

C# 2 Updated Sep 27, 2024

Asynchronous Low Latency C Logging Library

C 1,537 158 Updated Oct 13, 2024

Example project for Unity 2020.1 Mesh API improvements

C# 695 45 Updated Mar 8, 2023

Making it easier to work with shaders

C 2,109 179 Updated Oct 15, 2024

Alpha preserving feature for Unity URP

C# 38 3 Updated Oct 4, 2024

Puzzle game with clever twists (Unity3d)

C# 528 99 Updated Mar 30, 2023

Project page of paper "Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning"

Python 1,224 156 Updated Dec 16, 2021

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 SRP Core makes it easier to create or customize a Scriptable Render Pipeline (SRP). SRP Core contains reusable code, including boilerp…

C# 7 1 Updated Oct 13, 2022
Next