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Starred repositories
Sample code for the Microsoft Cognitive Services Speech SDK
A non-official Eleven Labs voice synthesis client for Unity (UPM)
🤖 wukong-robot 是一个简单、灵活、优雅的中文语音对话机器人/智能音箱项目,支持ChatGPT多轮对话能力,还可能是首个支持脑机交互的开源智能音箱项目。
FSR 3.1 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.
A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D gam…
🔊 Text-Prompted Generative Audio Model
✨🐠The most original game on Earth: Match3 - in Unity!✨🐟
locomotion system used in Gorilla Tag
Tool that allows switching different baked lightmap sets on a unity scene at runtime.
EasyExtractUnitypackage is a powerful tool designed to seamlessly extract files from a .unitypackage without the hassle of importing them into Unity.
A collection of shaders written in CG/ShaderLab for Unity.
Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"
implementation of the paper "Mesh Colors"
Unity legacy Edge Detect image effect ported to Post Processing Stack v2
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
Unity的URP中制作的仿原神程序化天空球
Unity 3D's Gradient is a handy data type but comes with some limitations: for example you cannot set more than 8 color keys in its editor and RGB is the only color space available. ColorBand data t…
Overworld storm clouds effect, inspired by Genshin Impact's Tsurumi Island (the storm over this location on the overworld map).
Collection of shaders for Unity3D and VRChat
Simple examples of noise algorithms in Unity