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@wkjarosz
Wojciech Jarosz wkjarosz
Associate Professor leading Dartmouth's Visual Computing Lab. My research in computer graphics is primarily concerned with physically based rendering.

Dartmouth College Hanover, New Hampshire

@beltegeuse
Adrien Gruson beltegeuse
Assistant Professor at École de technologie supérieure (ÉTS). Mainly focus on light transport simulation and machine learning.

École de technologie supérieure Canada

@sergeneren
Sergen Eren sergeneren
Software developer @redshift3d

Maxon GmbH Frankfurt DE

@PGui
Guillaume PGui
I'm a gameplay programmer at Ubisoft ! Prev: GPP/Tools at Dontnod Entertainment.

@Ubisoft France

@MatthieuDagommer
Matthieu MatthieuDagommer
Étudiant Ingénieur
@abbec
Albert Cervin abbec
Software Engineer @goodbyekansas. Open Source and UNIX believer. Sun Microsystems and SGI fanboy. Full time @datagubbe.

@goodbyekansas @datagubbe Sweden

@Jake-Shadle
Jake Shadle Jake-Shadle

@EmbarkStudios Stockholm, Sweden

@bionicbeagle
Stefan Boberg bionicbeagle
Technical Director, Unreal Engine Team

Epic Games Stockholm

@erich666
Eric Haines erich666
Graphics guy

NVIDIA Somerville, MA

@stylerhall
Seth Hall stylerhall
Technical Artist

Riot Games Los Angeles

@Atrix256
Alan Wolfe Atrix256
Graphics Research Engineer at EA SEED. Previously NVIDIA, Blizzard, Midway, WB and others.

EA SEED

@bionicbee
Stefan Boberg bionicbee
Technical Director, Epic Games

@EpicGames Stockholm

@moppius
Paul Greveson moppius
Technical artist, game developer and musician.

@EmbarkStudios Stockholm, Sweden

@sebbbi
Sebastian Aaltonen sebbbi
Building the HypeHype renderer. Previously at Unity and Ubisoft.

Unity Helsinki

@CedricGuillemet
Cedric Guillemet CedricGuillemet

Microsoft Redon, Brittany, France

@wjakob
Wenzel Jakob wjakob
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering.

EPFL Lausanne, Switzerland

@acgessler
Alexander Gessler acgessler
3D Graphics, Game Programming.

Google, Munich

@ands
ands ands
Graphics Programmer. Also interested in: GameDev, Electronics, Maker/Demoscene.

Spliced Inc London, UK

@meshula
Nick Porcino meshula
Gamedev & Virtual Production // since 8 bit days 👾

Pixar Animation Studios Brigadoon

@alexbibov
Alex Bibov alexbibov
3D Graphics Engineer at Supercell

Supercell Espoo, Finland

@kondrak
Krzysztof Kondrak kondrak

@EmbarkStudios Poland

@Jasper-Bekkers
Jasper Bekkers Jasper-Bekkers
CEO at Traverse Research. Previously at Frostbite, OTOY, EA/SEED and Embark Studios. DMs open on Twitter.
@Anteru
Matthäus G. Chajdas Anteru
Architect working on future software and hardware during the day, and on open source projects at night.

Intel Munich Area, Germany

@magnusw
Magnus Wrenninge magnusw

Pixar San Francisco, CA

@superboubek
Tamy Boubekeur superboubek
Researcher in computer graphics. Lab Director at Adobe. Professor at Institut Polytechnique de Paris.

Adobe Paris, France

@syoyo
Syoyo Fujita syoyo
No ray tracing no life.

Light Transport Entertainment, Inc. Tokyo, Japan

@ocornut
omar ocornut

Disco Hello / Lizardcube Paris, France

@kecho
Kleber Garcia kecho
Some Render Dude. Love all things GPU

@electronic-arts United States

@zigguratvertigo
Colin Barré-Brisebois zigguratvertigo
Head of Technology, Electronic Arts, SEED

@SEED-EA

@h3r2tic
Tomasz Stachowiak h3r2tic
Rust and GPU hacker

Stockholm, Sweden