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  1. UnrealEngineSkyAtmosphere UnrealEngineSkyAtmosphere Public

    Unreal Engine Sky Atmosphere Rendering Technique

    C 693 67

  2. TileableVolumeNoise TileableVolumeNoise Public

    Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifically used for clouds is also presented.

    C 332 33

  3. HLSL-Spherical-Harmonics HLSL-Spherical-Harmonics Public

    A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodule.

    Mathematica 246 20

  4. Dx11Base Dx11Base Public

    A small dx11 base program I use to test shaders and techniques

    C 86 12