Seamless texture generator in Javascript
https://texture-generator.com/generator/demo
- running in browser -> Google Chrome, Firefox, Edge (maybe IE 10 , not tested)
- running under CLI -> node.js example
// initialize the generator
var generator = tgen.init(256, 256);
// --- texture 1 --------------------------------------------------------------
var canvas1 = generator
.do('waves')
.toCanvas();
// set img src, and width height
$('#img1').attr('src', canvas1.toDataURL("image/png")).css({width: canvas1.width, height: canvas1.height});
// --- texture 2 --------------------------------------------------------------
var canvas2 = generator
.do('fill')
.do('waves', {blend: 'difference'})
.do('waves', {blend: 'difference'})
.do('contrast', {"adjust": 50})
.toCanvas();
// set img src, and width height
$('#img2').attr('src', canvas2.toDataURL("image/png")).css({width: canvas2.width, height: canvas2.height});
// --- texture 3 --------------------------------------------------------------
var texture3 = generator
.clear() // remove previous layers
.do('fill')
.do('clouds', {blend: 'difference'})
.do('spheres', {blend: 'lineardodge', 'dynamic': true})
.do('vibrance', {"adjust": 50});
var canvas3 = texture3.toCanvas();
// set img src, and width height
$('#img3').attr('src', canvas3.toDataURL("image/png")).css({width: canvas3.width, height: canvas3.height});
// --- texture 4 --------------------------------------------------------------
// get the generated params of texture3
var params = texture3.params();
// get number of layers
var layers = params.items.length;
// change the color of clouds
params.items[layers - 3][2].rgba = [255, 50, 10, 0.85];
// change the blending method
params.items[layers - 2][2].blend = 'overlay';
// generate new texture with modified params of texture3
var canvas4 = generator.render(params).toCanvas();
// set img src, and width height
$('#img4').attr('src', canvas4.toDataURL("image/png")).css({width: canvas4.width, height: canvas4.height});
// --- texture 5 --------------------------------------------------------------
var params = {
"width": 256, // texture width in pixel
"height": 256, // texture height in pixel
"debug": true, // render info to console log, default value: false
"items": [
[0, "lines2", { // layer number and effect name
"blend": "opacity", // layer blend mode
"count": 21, // square count
"size": [5, 15], // random size between 5-15%
"rgba": [
255, // fixed red channel
[128, 192], // random green channel between 128 and 192
[200, 255], // random blue channel between 200 and 255
[0.2, 0.6] // random opacity between 0.2 and 0.6
]
}],
[1, "spheres", { // second layer
"blend": "lighten",
"origin": "random",
"dynamic": true, //
"count": 21,
"size": [20, 100],
"rgba": [200, 200, 200, 0.7]
}],
[2, "copy", 0], // copy layer 0 to layer 1
[2, "merge", { // merge layer 1 in to 2
"layer": 1,
"blend": "lighten"
}],
[2, "brightness", {"adjust": -10, "legacy": true}], // set brightness
[2, "vibrance", {"adjust": 50}], // set vibrance
[2, "contrast", {"adjust": 50}] // set contrast
]
};
// generate
var canvas5 = generator.render(params).toCanvas();
// set img src, and width height
$('#img5').attr('src', canvas5.toDataURL("image/png")).css({width: canvas5.width, height: canvas5.height});
// --- texture 6 --------------------------------------------------------------
// change layer of texture 5 merge blend method
params.items[3] = [2, "merge", {
"layer": 1,
"blend": "difference"
}];
// render and add new effects
var canvas6 = generator
.render(params)
.do('sharpen')
.do('noise')
.toCanvas();
// set img src, and width height
$('#img6').attr('src', canvas6.toDataURL("image/png")).css({width: canvas6.width, height: canvas6.height});
// --- available effects -------------------------------------------------------
// dump all effects and default config parameters
for (key in tgen.defaults) {
var params = tgen.defaults[key];
var item = $('<span><h2>' key '</h2>' JSON.stringify(params) '</span>');
$('.defaults').append(item);
}
Available blends demo here
Available effects demo here
Available filters demo here
Available color normalize demo here
- map (cool effect)
- merge (copy layer with blend)
- copy (copy layer without blend)
- rotate (by angle, by times, by blend)
texture.render(params, function(event, data){
console.log(event, data);
});
- beforeRender
- afterRender
- beforeEffect
- afterEffect
MIT
- BoyC/Conspiracy - a.D.D.i.c.t 2
- mrdoob - texgen.js
- Ace - The High Performance Code Editor
- Node.js 12 recommended
npm install
npm run dev
for development releasenpm run prod
for production release
- fix rotate type 2 (blank pixels)
- alphamap
- plasma
- fractals, mandelbrot (WIP)
- more shapes
- sprites
- electricity
- image import
- tgen().target('#mycanvas').params({})
- copy from outer canvas
- more examples
- fix colorbar mirror : false (black image)
- cubemap-toastmap-generator
- https://github.com/jaxry/panorama-to-cubemap
- https://www.patreon.com/posts/36130209