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RFC - Allow Drop types in statics/const functions #1440

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Apr 22, 2016
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- Feature Name: `drop_types_in_const`
- Start Date: 2016-01-01
- RFC PR: (leave this empty)
- Rust Issue: (leave this empty)

# Summary
[summary]: #summary

Allow types with destructors to be used in `static` items and in `const` functions, as long as the destructor never needs to run in const context.

# Motivation
[motivation]: #motivation

Most collection types do not allocate any memory when constructed empty. With the change to make leaking safe, the restriction on `static` items with destructors
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You mean some. @gankro, I believe, explicitly expressed the intent to specify that we only will have allocation less new when it doesn’t hurt performance/implementation complexity or something like that?

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Good point I guess. I had forgotten about the BTree collections (which, looking at the source, do allocate on 'new'). That said, there's still a lot of them that don't allocate until data is added (Vec/String, HashMap, LinkedList)

is no longer required to be a hard error.

Allowing types with destructors to be directly used in `const` functions and stored in `static`s will remove the need to have
runtime-initialisation for global variables.

# Detailed design
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This section should explore different implementation strategies as well. E.g. do we use .ctors and .dtors sections (that’s what c does) which allows for life-before-main (which we’ve been very reluctant about allowing) or do we employ scheme similar to lazy_static! (initialize on first use)?

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It may not have been clear enough here - This is just to use the current const structure (no life before main, no life after it) to do compile-time construction of objects that support it.

[design]: #detailed-design

- Lift the restriction on types with destructors being used in statics.
- (Optionally adding a lint that warn about the possibility of resource leak)
- Alloc instantiating structures with destructors in constant expressions,
- Continue to prevent `const` items from holding types with destructors.
- Allow `const fn` to return types with destructors.
- Disallow constant expressions which would result in the destructor being called (if the code were run at runtime).

## Examples
Assuming that `RwLock` and `Vec` have `const fn new` methods, the following example is possible and avoids runtime validity checks.

```rust
/// Logging output handler
trait LogHandler: Send Sync {
// ...
}
/// List of registered logging handlers
static S_LOGGERS: RwLock<Vec< Box<LogHandler> >> = RwLock::new( Vec::new() );
```

Disallowed code
```rust
static VAL: usize = (Vec::<u8>::new(), 0).1; // The `Vec` would be dropped
const EMPTY_BYTE_VEC: Vec<u8> = Vec::new(); // `const` items can't have destructors

const fn sample(_v: Vec<u8>) -> usize {
0 // Discards the input vector, dropping it
}
```

# Drawbacks
[drawbacks]: #drawbacks

Destructors do not run on `static` items (by design), so this can lead to unexpected behavior when a type's destructor has effects outside the program (e.g. a RAII temporary folder handle, which deletes the folder on drop). However, this can already happen using the `lazy_static` crate.
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This drawback is not necessary. I.e. we could use .dtors section which would execute all the necessary destructors for statics once we exit from main.

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Life after main has the same problems as life before main, destruction order in particular. (The same set of problems apply to thread locals.)


# Alternatives
[alternatives]: #alternatives

- Runtime initialisation of a raw pointer can be used instead (as the `lazy_static` crate currently does on stable)
- On nightly, a bug related to `static` and `UnsafeCell<Option<T>>` can be used to remove the dynamic allocation.

Both of these alternatives require runtime initialisation, and incur a checking overhead on subsequent accesses.

# Unresolved questions
[unresolved]: #unresolved-questions

- TBD