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Inverse transformation #1
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Hi everyone,
I am using the BFF method to map a 3D surface with one boundary onto a uniform disk. The algorithm for that works just fine.
The way I did the mapping is seen here:
Is there any way within the repo to get the inverse of this transformation from 3d to 2d?
I would like to apply the inverse of this exact mapping on another 2d grid to get a 3d triangulated mesh.
Looking forward to any suggestions.
Best regards
Jonathan
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