Skip to content

Commit

Permalink
Prepare for 8.1.0 (gazebosim#980)
Browse files Browse the repository at this point in the history
Signed-off-by: Addisu Z. Taddese <[email protected]>
  • Loading branch information
azeey authored Mar 15, 2024
1 parent 79463f1 commit 9f97f42
Show file tree
Hide file tree
Showing 2 changed files with 60 additions and 1 deletion.
2 changes: 1 addition & 1 deletion CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 3,7 @@ cmake_minimum_required(VERSION 3.10.2 FATAL_ERROR)
#============================================================================
# Initialize the project
#============================================================================
project(gz-rendering8 VERSION 8.0.0)
project(gz-rendering8 VERSION 8.1.0)

#============================================================================
# Find gz-cmake
Expand Down
59 changes: 59 additions & 0 deletions Changelog.md
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 2,65 @@

### Gazebo Rendering 8.X

### Gazebo Rendering 8.1.0 (2024-03-14)

1. Fix setting normal map when not all submeshes have texcoords (ogre2)
* [Pull request #976](https://github.com/gazebosim/gz-rendering/pull/976)

1. Update ogre2 symbol visibility macro in private classes
* [Pull request #972](https://github.com/gazebosim/gz-rendering/pull/972)

1. Improve Ogre2DepthCamera performance
* [Pull request #971](https://github.com/gazebosim/gz-rendering/pull/971)
* [Pull request #965](https://github.com/gazebosim/gz-rendering/pull/965)

1. Fix repeatedly loading engine when calling sceneFromFirstEngine
* [Pull request #961](https://github.com/gazebosim/gz-rendering/pull/961)

1. Improve Ogre2GpuRays performance
* [Pull request #955](https://github.com/gazebosim/gz-rendering/pull/955)
* [Pull request #973](https://github.com/gazebosim/gz-rendering/pull/973)

1. Correctly set position-independent code
* [Pull request #950](https://github.com/gazebosim/gz-rendering/pull/950)

1. Remove todo in gpu ray test
* [Pull request #949](https://github.com/gazebosim/gz-rendering/pull/949)

1. Update CI badges to point to release branch job
* [Pull request #948](https://github.com/gazebosim/gz-rendering/pull/948)
* [Pull request #947](https://github.com/gazebosim/gz-rendering/pull/947)

1. Set projector emissive texture
* [Pull request #946](https://github.com/gazebosim/gz-rendering/pull/946)

1. Add minor comments to BaseGizmoVisual
* [Pull request #881](https://github.com/gazebosim/gz-rendering/pull/881)

1. Update examples to use metal as default graphics API on mac
* [Pull request #937](https://github.com/gazebosim/gz-rendering/pull/937)

1. Extend ogre 1.x custom shaders support
* [Pull request #908](https://github.com/gazebosim/gz-rendering/pull/908)

1. Support skybox in wide angle cam view
* [Pull request #901](https://github.com/gazebosim/gz-rendering/pull/901)

1. Minor fix for projector visibility flags
* [Pull request #920](https://github.com/gazebosim/gz-rendering/pull/920)

1. Fix use of srgb format for texture map data
* [Pull request #931](https://github.com/gazebosim/gz-rendering/pull/931)

1. Infrastructure
* [Pull request #925](https://github.com/gazebosim/gz-rendering/pull/925)
* [Pull request #939](https://github.com/gazebosim/gz-rendering/pull/939)
* [Pull request #940](https://github.com/gazebosim/gz-rendering/pull/940)
* [Pull request #967](https://github.com/gazebosim/gz-rendering/pull/967)

1. Fix float comparison warnings in test
* [Pull request #929](https://github.com/gazebosim/gz-rendering/pull/929)

### Gazebo Rendering 8.0.0 (2023-09-29)

1. Remove gazebo scene viewer example
Expand Down

0 comments on commit 9f97f42

Please sign in to comment.