Releases: rive-app/rive-ios
Releases · rive-app/rive-ios
6.3.1
- Updating version files
0f54ed6
- Build iOS releases using Xcode 15.4
e7fc99e
- add viewmodel and data enum system core objects
e827bfe
- editor: bug fixes for image n-slicing
073f7d0
- Nnnn fix layout hittest order
22b99aa
- editor: vector n-slicer should clamp all shapes contained
798b4a7
- fix for image_diff not correctly outputting newline in status file
7dd3a29
6.3.0
6.2.2
- Updating version files
88f09b4
- Fix resources getting deleted prematurely in vkutil::ResourcePool
ba5824d
- Upgrade legacy artboards to work with layouts
980863b
- Layout fractional sizes & flexBasis
04ddbc0
- imagediff -> opencv
91427b5
- Fix crash on controlSize when image not yet available
c57bfac
- Fix layout size propagation
739bf39
- Fix for layouts alignment bug when created with fill type
6236106
- Call updateLayoutBounds on NestedArtboardLayout
dd30a19
- editor: support vector n-slicing in runtime
465a65d
- Nnnn text alignment and fit
baa9e8a
- hierarchical updates to layout
a29f027
6.2.1
- Validate rect and drawable size before drawing
6417d1a
- Add input getters to iOS view model
9fee36a
- Updating version files
1f71d2d
- Fix build error when validating drawing on macOS
cccc566
- Do not load files with invalid paint mutators.
040b3f1
- testing animation smoothing
7bfeefe
- NestedArtboardLayout marks its parent artboard layoutNodeDirty
dc6c5cb
- Nnnn system data enums
4ed6394
- LayoutComponent clip defaults to false.
e293e62
- Add AdvancingComponent & animate flag to advance()
98c8114
- use worldBounds for hittesting
4fe5fd8
- Deterministic lite rtti
8a703de
- audio engine: fix order of uninit of context and engine
96a92d8
- reset effects when path changes
e835849
- Add a clockwise fill experiment
cf5bd4c
- Batch interior triangulation draws
292881d
6.2.0
6.1.7
- Drop the ColumnLimit to 80 for clang-format
17a669a
- Updating version files
15f6952
- Make layout position type and scale type keyable
6f041ca
- Improve batching for interior triangulation draws
5ccf358
- Unreal Runtime into Mono
0e2902f
- Fix runtime joystick with layout position
abf2be3
- add bones and joystick bindable properties
22d1387
- fix missing data bind path crash
0af60cf
- add support for listeners on layout components
a57eec9
- Optimize atomic rendering for input attachments
7575bbf
- Prep for rhi
b3541d3
- Nnnn fix databind state machine shared data context
6e8dd0e
6.1.6
- Updating version files
a000b40
- Fix Apple runtime crashes on Macs with non-Apple-Silicon GPUs
ae025ed
- Download python-ply inside of premake
d2af535
- Implement isHidden in DrawableProxy
f545dd5
- use shared data context between artboard and state machine
32fec9f
- Drag and drop into layouts without Cmd modifier
2c91a6a
- Layout misc fixes
662eae6
- enable all viewmodels as source for a condition
6b1d7c1
- Calculate LOD ahead of time for image paints
00ae917
- Premultiply clear colors
2507d16
- add enum bind core property
38b8bd1
- Rename InterlockMode::depthStencil to InterlockMode::msaa
3078a3e
- add missing dirty flags
c063401
- Fix layout animation not cascading
8bd2b91
6.1.5
6.1.4
6.1.3
- advance iterator until distance does not equal 0
#8164
- Updating version files
673d7ed
- Add linux build step for rive_native changes
219664c
- runtime dashing!
868e7fc
- fix dash glitch
5a84756
- Dashing (through the snow)
43447b1
- Update player to run without the python server
61314f7
- Rename gpuAtomicResolve -> atomicResolve, et. al.
8e13787