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Releases: rive-app/rive-ios

6.3.1

31 Oct 18:21
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  • Updating version files 0f54ed6
  • Build iOS releases using Xcode 15.4 e7fc99e
  • add viewmodel and data enum system core objects e827bfe
  • editor: bug fixes for image n-slicing 073f7d0
  • Nnnn fix layout hittest order 22b99aa
  • editor: vector n-slicer should clamp all shapes contained 798b4a7
  • fix for image_diff not correctly outputting newline in status file 7dd3a29

6.3.0

30 Oct 15:26
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  • feat: add runtime layout fit type for ios, android, web 9d8744e
  • Updating version files a12d57f
  • Expose RenderContext methods for allocating tessellation vertices 5cfc1c2
  • Make build script work on mac b10bd4e
  • fix for imagediff avrg being wrong 0fa7573

6.2.2

29 Oct 09:30
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  • Updating version files 88f09b4
  • Fix resources getting deleted prematurely in vkutil::ResourcePool ba5824d
  • Upgrade legacy artboards to work with layouts 980863b
  • Layout fractional sizes & flexBasis 04ddbc0
  • imagediff -> opencv 91427b5
  • Fix crash on controlSize when image not yet available c57bfac
  • Fix layout size propagation 739bf39
  • Fix for layouts alignment bug when created with fill type 6236106
  • Call updateLayoutBounds on NestedArtboardLayout dd30a19
  • editor: support vector n-slicing in runtime 465a65d
  • Nnnn text alignment and fit baa9e8a
  • hierarchical updates to layout a29f027

6.2.1

22 Oct 14:39
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  • Validate rect and drawable size before drawing 6417d1a
  • Add input getters to iOS view model 9fee36a
  • Updating version files 1f71d2d
  • Fix build error when validating drawing on macOS cccc566
  • Do not load files with invalid paint mutators. 040b3f1
  • testing animation smoothing 7bfeefe
  • NestedArtboardLayout marks its parent artboard layoutNodeDirty dc6c5cb
  • Nnnn system data enums 4ed6394
  • LayoutComponent clip defaults to false. e293e62
  • Add AdvancingComponent & animate flag to advance() 98c8114
  • use worldBounds for hittesting 4fe5fd8
  • Deterministic lite rtti 8a703de
  • audio engine: fix order of uninit of context and engine 96a92d8
  • reset effects when path changes e835849
  • Add a clockwise fill experiment cf5bd4c
  • Batch interior triangulation draws 292881d

6.2.0

16 Oct 14:58
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6.1.7

15 Oct 16:38
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  • Drop the ColumnLimit to 80 for clang-format 17a669a
  • Updating version files 15f6952
  • Make layout position type and scale type keyable 6f041ca
  • Improve batching for interior triangulation draws 5ccf358
  • Unreal Runtime into Mono 0e2902f
  • Fix runtime joystick with layout position abf2be3
  • add bones and joystick bindable properties 22d1387
  • fix missing data bind path crash 0af60cf
  • add support for listeners on layout components a57eec9
  • Optimize atomic rendering for input attachments 7575bbf
  • Prep for rhi b3541d3
  • Nnnn fix databind state machine shared data context 6e8dd0e

6.1.6

09 Oct 00:10
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  • Updating version files a000b40
  • Fix Apple runtime crashes on Macs with non-Apple-Silicon GPUs ae025ed
  • Download python-ply inside of premake d2af535
  • Implement isHidden in DrawableProxy f545dd5
  • use shared data context between artboard and state machine 32fec9f
  • Drag and drop into layouts without Cmd modifier 2c91a6a
  • Layout misc fixes 662eae6
  • enable all viewmodels as source for a condition 6b1d7c1
  • Calculate LOD ahead of time for image paints 00ae917
  • Premultiply clear colors 2507d16
  • add enum bind core property 38b8bd1
  • Rename InterlockMode::depthStencil to InterlockMode::msaa 3078a3e
  • add missing dirty flags c063401
  • Fix layout animation not cascading 8bd2b91

6.1.5

02 Oct 00:26
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  • Updating version files bbfb444
  • fix uninitialized font features ba26ad2
  • add text bindable properties 0700165
  • added #ifdef where it was missing 343b4ae

6.1.4

01 Oct 15:52
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  • Updating version files 01de1b4
  • Clone draw for cache optimizations 5b55b9d
  • Fix layout drag/drop offset c9ea5c3
  • fix text origin offset 7e785a3
  • change dash formula precision e361690
  • add bindable layout properties 3b33643
  • add new properties to data bind 6ef62c5
  • Layout text size fix efa642b

6.1.3

24 Sep 17:06
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  • advance iterator until distance does not equal 0 #8164
  • Updating version files 673d7ed
  • Add linux build step for rive_native changes 219664c
  • runtime dashing! 868e7fc
  • fix dash glitch 5a84756
  • Dashing (through the snow) 43447b1
  • Update player to run without the python server 61314f7
  • Rename gpuAtomicResolve -> atomicResolve, et. al. 8e13787