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Radian conversion in 3D rotation does not work #2680
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After setting the angleMode() to degrees in setup(), calling the rotateX/Y/Z function with an angle expressed in the degrees as a parameter does not execute properly.
I've created a perspective camera and box in the scene. After trying to rotate 1 degree, it would actually rotate around 30-45 degrees.
I've temporarily patched this by adding an angle mode check inside the generated library.
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