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AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU
C 73 5
CasCADe 4D visualization system for virtual construction planning
C 10 1
GPU-accelerated uniform grid construction for ray tracing
C 5
Instanced rendering of massive CAD models using shape matching
C 17 5
Visibility Determination Library: hierarchical frustum and occlusion culling algorithms
C 38 6
Modern OpenGL 4.5 rendering techniques
C 26 2