Lists (8)
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AI
Anime
Component Libraries
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Good scalable serverless or possibility to make the DB serverless list.Development
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Image CDN
Free distributed libraries for image cdnsSelf Hosted Applications
Stars
🎠 ♻️ Everyday 30 million people experience. It's reliable, flexible and extendable carousel.
An ultra-simplified explanation to design patterns
JSON CRDT, JSON CRDT Patch, JSON Patch , JSON Predicate, JSON Pointer, JSON Expression, JSON Type
Simple, small, and extremely fast template engine for Rust
Learn how to design large-scale systems. Prep for the system design interview. Includes Anki flashcards.
Shared data types for building collaborative software
Radix Primitives is an open-source UI component library for building high-quality, accessible design systems and web apps. Maintained by @workos.
Noodl is a low code platform for creating full stack web applications
Typescript tools for advanced processing of SVG path data.
A graph node engine and editor written in Javascript similar to PD or UDK Blueprints, comes with its own editor in HTML5 Canvas2D. The engine can run client side or server side using Node. It allow…
Headless TypeScript ORM with a head. Runs on Node, Bun and Deno. Lives on the Edge and yes, it's a JavaScript ORM too 😅
Learn Domain-Driven Design, software architecture, design patterns, best practices. Code examples included
Convert strings between camelCase, PascalCase, Capital Case, snake_case and more
Unpaired line drawing generation
Reimagine state management with CRDTs. Make your app collaborative effortlessly.
A collection of awesome Free/Open Source things regarding the SideFx Houdini ecosystem.
Motion OPerators for Houdini, a motion graphics toolkit.
📑 A collection of code snippets and examples showing syntax and capabilities of VEX language inside SideFX Houdini
A custom node set for Video Frame Interpolation in ComfyUI.
[NeurIPS 2024] Official code for PuLID: Pure and Lightning ID Customization via Contrastive Alignment
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"