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busy working, will continue OSS contributions later.
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busy working, will continue OSS contributions later.

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TypeScript 2,755 128 Updated Sep 26, 2024

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[a]synchronous functional programming

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Learn how to design large-scale systems. Prep for the system design interview. Includes Anki flashcards.

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Shared data types for building collaborative software

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Radix Primitives is an open-source UI component library for building high-quality, accessible design systems and web apps. Maintained by @workos.

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Noodl is a low code platform for creating full stack web applications

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Typescript tools for advanced processing of SVG path data.

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nodejs front-end of polars

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A graph node engine and editor written in Javascript similar to PD or UDK Blueprints, comes with its own editor in HTML5 Canvas2D. The engine can run client side or server side using Node. It allow…

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Learn Domain-Driven Design, software architecture, design patterns, best practices. Code examples included

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Convert strings between camelCase, PascalCase, Capital Case, snake_case and more

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Unpaired line drawing generation

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Reimagine state management with CRDTs. Make your app collaborative effortlessly.

Rust 3,771 71 Updated Oct 5, 2024

A collection of awesome Free/Open Source things regarding the SideFx Houdini ecosystem.

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Houdini recipe files repository.

Mathematica 962 155 Updated Sep 7, 2024

Odoo. Open Source Apps To Grow Your Business.

Python 37,866 24,587 Updated Oct 4, 2024

Houdini pipeline and learning database

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Motion OPerators for Houdini, a motion graphics toolkit.

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📑 A collection of code snippets and examples showing syntax and capabilities of VEX language inside SideFX Houdini

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A custom node set for Video Frame Interpolation in ComfyUI.

Python 451 43 Updated Aug 1, 2024

[NeurIPS 2024] Official code for PuLID: Pure and Lightning ID Customization via Contrastive Alignment

Python 2,137 140 Updated Sep 30, 2024
Rust 94 5 Updated Sep 28, 2024

Just One Single History

Rust 1,468 55 Updated Oct 4, 2024

Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"

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