I make location based experiences, games and interactives. I use my software and hardware engineering skills to create fun playful experiences, even if those experiences serve a practical purpose.
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Game, VR and interactive installation developer. Currently focusing on location based experiences.
- Hove Actually
- https://twitter.com/paul_hayes
- @paul_hayes
Highlights
- Pro
Popular repositories Loading
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copterface
copterface PublicCreated during a nodecopter hackday in Brighton. The example script attempts to position an ar-drone so that it centers on any face detected in the center of it's field of vision. EXPERIMENTAL.
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MultilaterationExample
MultilaterationExample PublicThis small script implements a multilateration solver, for use position estimation given a set of relative detection times by sensors and a medium speed
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UnityResourceReference
UnityResourceReference PublicAllows you to use the drag and drop interface to link to non-memory resident references of assets located in Resources folders.
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ProceduralFXShaderUnity3d
ProceduralFXShaderUnity3d PublicGPU calculated reaction diffusion system.
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AnimatorStateMachineUtil
AnimatorStateMachineUtil PublicUtility class that provides ability to tag methods in Monobehaviours to receive notifications about Animator state changes.
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