openblack is an open source reimplementation of Black & White (2001) written in modern C and modern rendering engines (OpenGL, Vulkan).
You still need to have the original game assets in order to use this. See further below for an explanation on how to extract them.
For the latest build of openblack without having to build it yourself, we offer pre-built binaries from our test service.
The following are qualified as exprimental. They have base minimum setup such as compilation and rendering system. Don't expect to be able to launch without some effort and your own patches.
Clone the code using: git clone --recursive https://github.com/openblack/openblack.git
If you forgot to add --recursive
, you will have to also run git submodule update --init
from the openblack/
directory.
The simplest way to obtain all the required dependencies is through vcpkg which is included with a manifest file.
The easiest way to get started on any platform is to allow CMake and vcpkg to handle all dependencies and configuration
for you. To do so, you will be selecting the "ninja-multi-vcpkg" - Ninja Multi-Config (vcpkg)
preset. Other presets are available for more advanced users.
- Install Visual Studio Code
- Install the C Extension
- The extension might not be required on Linux
- Install a compiler depending on your platform
- GNU or Clang compilers on Linux
- Visual Studio's MSVC on Windows (See Visual Studio)
- Clang compiler on Mac
- Install the CMake Tools Extension
- Install CMake version 3.20
- You can simply open the
openblack
folder directly in Visual Studio Code and select a preset.
- Install Visual Studio
- Select an appropriate MSVC C Component for your version
- Select an appropriate Windows SDK Component for your version
- Select the C CMake tools for Windows Component
- You can simply open the
openblack
folder directly in Visual Studio and select a preset.
- Install Clion
- You can simply open the
openblack
folder directly in CLion and select a preset.
- Install XCode
- Install the homebrew depenedencies using homebrew:
brew install cmake ninja pkg-config
- Run
sudo xcode-select --reset
after installing cmake - You need to configure using the cmake preset
xcode-vcpkg
using cmake in either the GUI or using the command line argument--preset xcode-vcpkg
- Install Android Studio
- Install a recent SDK and an NDK of at least 23
- Open openblack from the
android
directory - Set the SDK and NDK in the project settings
- Do gradle configure which will run cmake configuration and compile the vcpkg dependencies
- Build the project for either a virtual device or a connected device
- Currently requires user to upload game assets to
/data/local/tmp/bw
andchmod -R a wrx /data/local/tmp/bw
with adb
- Get emsdk
- Add the directory of emsdk as the
EMSDK
environment variable. - Run
emsdk install latest
- Run
emsdk activate latest
- Build the
emscripten-vcpkg
preset
- Your usual build tool-chain.
- Ubuntu / Debian:
# apt install build-essential cmake ninja-build
- Arch Linux / Manjaro:
# pacman -S base-devel cmake ninja
- Ubuntu / Debian:
- You can generate the cmake build preset using
cmake --preset
and you can list the presets usingcmake --list-presets
If you don't want to use vcpkg; CMake will use system libraries, or manually specified package directories.
CMake will find the required libraries as long as they provide a proper config file.
Install openblack-git from the AUR which builds and installs directly for all Arch Linux derived distros such as Manjaro. This will require pacman to install all required dependencies.
The prefix to use is "linux-system-deps" - Linux (System Deps)
Contributions are always welcome, whether it's modifying source code to add new features or bug fixes, documenting new file formats or simply editing some grammar.
You can also join the Discord for development discussion if you are unsure of anything.
As mentioned before, the original game assets are required in order to run openblack. Since these data are copyrighted, we won't provide them, so please don't ask. Here is a guide for extracting them from the original game.
You will need the following:
- The original installer (usually on a CD)
- Official patch 1.10
- Official patch 1.2
- Not needed (but will not compromise the extraction): Unofficial patch 1.42
Patches can be found on fan sites such as Black & White REALM
- Install the game from the installer, remember the installation directory
(
C:\\Program Files (x86)\\Lionhead Studios\\Black & White\\
is the default) - Install the official patch 1.10 (in the same directory)
- Install the official patch 1.2 (in the same directory)
If you run on Linux or macOS, you can install the game with Wine (App Page on WineHQ).
- Install
wine
- Run
wine Setup.exe
from the directory containing the installer, don't change the install path - Run
wine Black_White_Patch_v1.100.exe
from the directory containing the first patch (adapt the command in case the filename isn't exactly that) - Run
wine black_white_patch_v1_20.exe
from the directory containing the second patch (adapt too) - In case you would like to install the unofficial patch, it requires .NET 2.0,
that can be installed with
winetricks dotnet20sp2
(you should installwinetricks first
)
All the files should be installed in the following directory:
~/.wine/drive_c/Program Files (x86)/Lionhead Studios Ltd/Black & White
The folders you're interested in are the Data
and Scripts
folders in the
installation directory. You can use them from there or make a copy to the
location of your choice.
If you want to use them from there, remember the installation directory chosen in the installation step, unless you changed it, it should be either:
- either
C:\\Program Files (x86)\\Lionhead Studios\\Black & White\\
- or
~/.wine/drive_c/Program Files (x86)/Lionhead Studios Ltd/Black & White
This is the path you will give to openblack (using the -g
flag).
If you prefer to copy the data (e.g. if you want to uninstall the original
game), just copy the Data
and Scripts
folders to the desired new location,
and give the path to this location to openblack (using the -g
flag).
openblack is released as open source software under the GPL v3 license, see the license file in the project root for the full license text.