Since I've got a working bytecode interpreter now, I'll stop working on the python script monster. Don't know if I will ever pick it back up. If not I'll move the bytecode one into it's own repo (and maybe archive this one? or leave open for PRs of others that want to work on this one) Since some spec has changed with the addition of the bytecode interpreter, please refer to the README from this commit
- Interactive mode
- When using the Interactive mode the trailing semicolon is optional (so it won't crash just because of that)
- File input
- A Bytecode Interpreter can be found in
nyr/Bytecode Interpreter/
- From the project root run
python3 -m nyr
and then add some flags - Install:
pip install .
- To run tests run
pytest
orpython3 -m pytest
in the project root
Short Flag | Long Flag | Description |
---|---|---|
-h |
--help |
print a short help message |
-f |
--file |
read from file (must end with .nyr ); not providing one will enter Interactive mode mode |
-i |
--interpret |
turn off interpretation Classes are not yet supported, and will raise a NotImplementedError if encountered |
-o |
--output |
dump generated AST to ast.json (located at project rood) |
-p |
--print |
print generated AST to terminal |
-d |
--debug |
print debug messages on what the interpreter is doing |
- Python 3.9
// A single-line comment
/*
A multiline
comment
*/
// Integers
42;
-3;
// Floats
3.141;
-2.718;
"A very nice string";
// Multi-line
"A string
can also be
multi-line!";
/*
Binary Operators:
, // add
-, // subtract
*, // multiply
/, // divide
% // modulo
Equality Operators:
==, // equals
!= // inequals
Relational Operators:
>, // greater than
<, // less than
>=, // greater than or equal
<= // less than or equal
Logical Operators:
&&, // and
||, // or
! // not
Bitwise Operators:
&, // bitwise and
|, // bitwise or
^ // bitwise xor
*/
// variable declaration
let x = 0;
// declaration without initial value
let y;
// multiple declarations
let a, b = "word", c;
// variable members
// static members
b.length;
// computed members
b[0];
// if, else-if, else
if (x < 10) {
x = 1;
} else if (x == 4) {
x = 4;
} else {
x = 0;
}
// short if, else-if, else
if (x >= 10) x = 0;
else if (x != 4) x = 1;
else x = 6;
// they can also be on different lines
if (x >= 10)
x = 0;
else if (x != 4)
x = 1;
else
x = 6;
/* For-loop
for ('init'; 'test'; 'update') { }
any combination if init, test and update can be left empty
example:
for (; i < 10; ) { }
*/
for (let i = 0; i < 10; i = 1) {
}
// While-loop
while(x < 10) {
x = 1;
}
// Do-While-loop
do {
x = 1;
} while (x < 10);
// function declaration
def square(x) {
return x * x;
}
// recursion
def factorial(x) {
if (x <= 1) {
return 1;
} else {
return x * factorial(x - 1);
}
}
// call square(2)
square(2);
// nested calls
square(square(2));
// chaied functions
callbackFuntion()();
// member functions
core.print("Hello, nyr!");
// A class definition
class Point {
// This is how the default constructor will look like
def init(x, y) {
this.x = x;
this.y = y;
}
// class method 'calc'
def calc() {
return this.x this.y;
}
}
// Point3D inherits from Point
class Point3D : Point {
def init(x, y, z) {
super.init(x, y);
this.z = z;
}
// override calc
def calc() {
return super.calc() this.z;
}
}
let p = Point3D(10, 20, 30);