Stars
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
Minecraft mod Harken Scythe for version 1.5.2
A mod to add shouts to Daggerfall Unity
A W.I.P launcher aiming to support all current and future versions & revisions of the Halo Editing Kit.
A fork of the original Context-Sensitive Interaction mod found on Nexusmods
General-101 / binilla
Forked from Sigmmma/binillaVisual editor for binary structures based on Supyr_Struct. A user can define their own Supyr definitions and use those to load/edit/create new binary structures in an easy to understand visual editor.
General-101 / supyr_struct
Forked from Sigmmma/supyr_structPython 3 library for serializing and deserializing binary data structures. Using Supyr definitions a user can deserialize, modify, and reserialize/create completely new data according to their format.
General-101 / refinery
Forked from Sigmmma/refineryAn extractor of compiled Halo 1 content.
General-101 / mozzarilla
Forked from Sigmmma/mozzarillaVisual editor/converter/IDE for Halo content.
General-101 / reclaimer
Forked from Sigmmma/reclaimerPython 3 library for modifying and creating Halo content based on the Supyr_Struct Library.
A Blender addon supporting asset creation for Halo Reach, Halo 4, and Halo 2 Anniversary Multiplayer
WinBtrfs - an open-source btrfs driver for Windows
A transactional, relational-graph-vector database that uses Datalog for query. The hippocampus for AI!
A middleman tool which allows you to use the Dragon Age Origins toolset build of FaceFX with the Halo 3 & Halo Reach Editing Kits to generate lipsync animations.
The "Activate Windows" watermark ported to Linux
Ghidra is a software reverse engineering (SRE) framework
Diaphora, the most advanced Free and Open Source program diffing tool.
A repository for reporting issues in the editing kits for the MCC
This is the source code for the original Microsoft 3D Movie Maker released in 1995. This is not supported software.
Work-in-progress tool to reverse unity's IL2CPP toolchain.
A small DLL that fixes tool's usage of the Halo 3 shader compiler.
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics