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Research module for handling and parsing NBA2K .scne 3d container files.

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nothanley/NBA2K_Scene-Model

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NBA2K Scene Reader

This is an early WIP C library designed to read, decode, and unpack .scne files from NBA2K25. This project is primarily used as a wrapper for interpreting the file structure of NBA2K scenes and models, making it accessible for Blender via Python.

Prerequisites

  • Visual Studio (recommended version supporting C 17)
  • C 17 compatible compiler
  • Blender (for usage with Blender/Python integration)

Building the Project

  1. Clone the repository.
  2. Open the provided Visual Studio solution.
  3. Ensure that your environment is set to build with C 17.
  4. Configure the target platform (e.g., DLL_Library x64).
  5. Build the project to generate the required module or .dll.

Integration with Blender

After building the project, you can use CTypes to create Python bindings that allow Blender to read NBA2K scene files through this library.

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Research module for handling and parsing NBA2K .scne 3d container files.

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