This is an early WIP C library designed to read, decode, and unpack .scne
files from NBA2K25. This project is primarily used as a wrapper for interpreting the file structure of NBA2K scenes and models, making it accessible for Blender via Python.
- Visual Studio (recommended version supporting C 17)
- C 17 compatible compiler
- Blender (for usage with Blender/Python integration)
- Clone the repository.
- Open the provided Visual Studio solution.
- Ensure that your environment is set to build with C 17.
- Configure the target platform (e.g., DLL_Library x64).
- Build the project to generate the required module or
.dll
.
After building the project, you can use CTypes to create Python bindings that allow Blender to read NBA2K scene files through this library.